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3.0 1.0 0.0 5.06 MB

Humanoid mobs get new variants through over 85 custom player heads or unused vanilla mobs! No Resource Pack needed!

Home Page: https://tschipcraft.ddns.net/more_mobs.html

License: Other

mcfunction 93.74% Java 6.26%
minecraft datapack minecraft-datapack minecraft-custom-commands variants mcfunction minecraft-data-pack data-pack minecraft-data-packs server-side

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more_mobs's Issues

Feature Request: Option to disable the items

Is your suggested enhancement related to a problem? Please describe.

I really love this mod - however, I would like to stick more to vanilla.
A option to disable entirely the spawned items with them (Potion of Dragon Breath, Damaged Elytra, Totem of Undying, etc) would be great.

Armor, Swords, Bow, Crossbow and Trident is fine.
I'm just here for the heads - fancy particle effects and buffs are fine ๐Ÿ˜Š

Describe the solution you'd like

No response

Describe alternatives you've considered

No response

Additional context

No response

[More Mobs + Spawn Animations] Incompatible with Dungeons and Taverns Stronghold Rework

Describe the bug

https://modrinth.com/datapack/dungeons-and-taverns-stronghold-rework/version/BBsnGqrp
Adding this mod to the server stops all functionality of both More Mobs + Spawn Animations.

Steps to reproduce

Fabric server (fabric-server-mc.1.20.2-loader.0.14.24-launcher.0.11.2) adding Dungeons and Taverns Stronghold Rework
to the mods folder containing More Mobs and Spawn Animations.

When running the server, no visual changes to monsters can be found (+ no spawn animations).
Running "/trigger tschipcraft.menu" or "/function #tschipcraft:menu" does not result in any chat output.

Expected behavior

Simply, the stronghold overhaul mod should not break functionality of [More Mobs + Spawn Animations].

Additional context

Problem is resolved when removing the Dungeons and Taverns mod.

How do I configure this mod?

Describe the bug

How can I configure this mod/datapack? The menu option only gives me the update button.

Is this the mod/datapack where the crazy loot is coming from? If I uninstall this, will I still have the crazy loot?

I think this mod is causing issues with another mod, called Friends and Foes, and possibly impacting a raid farm. Do you increase the hit points or abilities of raid mobs?

Steps to reproduce

No response

Expected behavior

Config file or menu system.

Additional context

No response

mobs don't die in the sun

Describe the bug

mobs that have a custom head don't die when it's daytime.

Steps to reproduce

No response

Expected behavior

let the mobs die

Additional context

2023-07-08_13 26 22

More mobs!

Is your feature request related to a problem? Please describe.

No response

Describe the feature you'd like

  1. Add a "Piglin Heavy" or "Piglin Guard" - piglin, who can spawn sometimes only in Nether bastions. Fully equipped into gold armor, holding a golden sword into main hand for melee combat and crossbow in second hand for a long distance attacks.
  2. Add a small chances for piglins, that was borned inside\close to bastions, to "mutate" into brute piglins(5-10% of probablity).
  3. Add a wither skeletons, who use bows, to Nether fortress instead of normal skeletons. Because wither skeletons have unique mechanic for using bows(they always will use a fire arrows).

Describe alternatives you've considered

No response

Additional context

No response

Mobs with heads wont burn

Is your feature request related to a problem? Please describe.

All mobs with head pieces need to burn in the sunlight. in regular minecraft helmets will break off slowly i sudgest it act like they dont have anything equipped at all.

Describe the feature you'd like

No response

Describe alternatives you've considered

No response

Additional context

No response

No Mobs spawning

No mob spawning

Hello, only some creeper and endermen are spawning after installing the datapack on our multiplayer server. Via Spawner there are mobs spawning though. What can we do? We got only one custom shop plugin on the server.

Steps to reproduce

No response

Expected behavior

No response

Additional context

No response

(Minor) (1.19.2 - Fabric / Datapack) Failed to load function more_mobs:general/set_on_fire_1194/exec

Describe the bug

I receive the following error when loading a world with the datapack enabled.

[10:52:08] [Render thread/ERROR]: [net.minecraft.class_5349#method_29457] Failed to load function more_mobs:general/set_on_fire_1194/exec
java.util.concurrent.CompletionException: java.lang.IllegalArgumentException: Whilst parsing command on line 5: Incorrect argument for command at position 45: ...aining if <--[HERE]

https://github.com/Tschipcraft/more_mobs/blob/013d030c87e65b14de025c13128ae7480f5748a3/data/more_mobs/functions/general/set_on_fire_1194/exec.mcfunction#L5C172-L5C172

No noticeable impact on functionality, but I'm not sure what purpose this function serves so it may be affecting something. ยฏ\_(ใƒ„)_/ยฏ

Steps to reproduce

No response

Expected behavior

No response

Additional context

No response

1.20.1 Custom-head mobs not burning

Describe the bug

Custom-headed mobs are currently not burning in daylight. This is a duplicate of #3 , however it appears to be broken currently. This is using the mod version

Steps to reproduce

Load more-mobs
Spawn zombies in the daylight
Custom-head zombies will not burn

Expected behavior

Custom-head zombies will not burn

Additional context

Having a setting for this would be great, with it defaulted to on

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