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pyuserinput's Introduction

PyUserInput

A module for cross-platform control of the mouse and keyboard in python that is simple to use.

Mouse control should work well for most users on Windows, Mac, and X11 (most linux) systems.

Keyboard control works on X11(linux) and Windows systems. Mac control is partially complete.

Dependencies

Depending on your platform, you will need the following python modules for PyUserInput to function:

  • Linux - Xlib
  • Mac - Quartz, AppKit
  • Windows - pywin32, pyHook

How to get started

After installing PyUserInput, you should have pymouse and pykeyboard modules in your python path. Let's make a mouse and keyboard object:

from pymouse import PyMouse
from pykeyboard import PyKeyboard

m = PyMouse()
k = PyKeyboard()

Here's an example of clicking the center of the screen and typing "Hello, World!":

x_dim, y_dim = m.screen_size()
m.click(x_dim/2, y_dim/2, 1)
k.type_string('Hello, World!')

I'll be working on a more complete documentation later, but most of the functionality should be evident in the source.

I'd like to make a special note about using PyMouseEvent and PyKeyboardEvent. These objects are a framework for listening for mouse and keyboard input; they don't do anything besides listen until you subclass them. I'm still formalizing PyKeyboardEvent, so here's an example of subclassing PyMouseEvent:

from pymouse import PyMouseEvent

def fibo():
    a = 0
    yield a
    b = 1
    yield b
    while True:
        a, b = b, a+b
        yield b

class Clickonacci(PyMouseEvent):
    def __init__(self):
        PyMouseEvent.__init__(self)
        self.fibo = fibo()

    def click(self, x, y, button, press):
        '''Print Fibonacci numbers when the left click is pressed.'''
        if button == 1:
            if press:
                print(self.fibo.next())
        else:  # Exit if any other mouse button used
            self.stop()

C = Clickonacci()
C.run()

Intended Functionality of Capturing in PyUserInput

For PyMouseEvent classes, the variables "capture" and "capture_move" may be passed during instantiation. If capture=True is passed, the intended result is that all mouse button input will go to your program and nowhere else. The same is true for capture_move=True except it deals with mouse pointer motion instead of the buttons. Both may be set simultaneously, and serve to prevent events from propagating further. If you notice any bugs with this behavior, please bring it to our attention.

A Short Todo List

These are a few things I am considering for the near future development in PyUserInput:

  • Ensuring that PyMouse capturing works for all platforms
  • Implement PyKeyboard capturing (add PyKeyboardEvent for Mac as well)
  • Provide a unified interface for "scrolling" in PyMouse

Many thanks to

Pepijn de Vos - For making PyMouse and allowing me to modify and distribute it along with PyKeyboard.

pyuserinput's People

Contributors

savinaroja avatar pythonian4000 avatar pepijndevos avatar young001 avatar

Watchers

James Cloos avatar  avatar

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