ttt2-wep_boom_body's Introduction
ttt2-wep_boom_body's People
ttt2-wep_boom_body's Issues
Balancing suggestion
It would be great if the body didn’t instantly explode. There could be a (configurable) 0.5s-1 second long ticking sound effect, then the body explodes. If a Detective searches the body, the timer goes up to (configurable) 2 or 3 seconds. Explodes either way but gives more value to letting the Detective “test” the body and adds some counterplay.
Body teleports to random players around the map
When creating a bomb body, 50% of the time the body will teleport to a random player or spot on the map. It seems to be mostly teleporting to players.
boombody ruins round starts, entirely
[[TTT2] Boom Body [WEAPON]] gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80: attempt to call method 'GetTeam' (a nil value)
1. UpdateRadar - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80
2. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:235
3. Run - lua/ulib/shared/hook.lua:109
4. SetRole - gamemodes/terrortown/gamemode/shared/sh_player_ext.lua:146
5. CleanUp - gamemodes/terrortown/gamemode/server/sv_main.lua:900
6. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:970
Timer Failed! [end2prep][@gamemodes/terrortown/gamemode/server/sv_main.lua (line 1294)]
[TTT2 (Base) - v0.12.3b] Warning! A net message (BoomBodyUpdateRadar) is already started! Discarding in favor of the new message! (TTT2RemoveWeaponFromInventory)
1. RemoveWeaponFromInventoryAndNotifyClient - gamemodes/terrortown/gamemode/server/sv_inventory.lua:36
2. unknown - gamemodes/terrortown/gamemode/server/sv_weaponry.lua:556
its serial its serial its serial: the game is funny
EntranceJew has restarted the round.
ServerLog: [ULX] EntranceJew has restarted the round.
*DEAD* EntranceJew: !roundrestart
[[TTT2] Boom Body [WEAPON]] gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80: attempt to call method 'GetTeam' (a nil value)
1. UpdateRadar - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80
2. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:235
3. Run - lua/ulib/shared/hook.lua:109
4. SetRole - gamemodes/terrortown/gamemode/shared/sh_player_ext.lua:146
5. CleanUp - gamemodes/terrortown/gamemode/server/sv_main.lua:900
6. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:970
Timer Failed! [end2prep][@gamemodes/terrortown/gamemode/server/sv_main.lua (line 1294)]
[TTT2 (Base) - v0.12.3b] Warning! A net message (BoomBodyUpdateRadar) is already started! Discarding in favor of the new message! (TTT2RemoveWeaponFromInventory)
1. RemoveWeaponFromInventoryAndNotifyClient - gamemodes/terrortown/gamemode/server/sv_inventory.lua:36
2. unknown - gamemodes/terrortown/gamemode/server/sv_weaponry.lua:556
Theecoty: kos giga
Theecoty: BITCH ASS T
harkelope has restarted the round.
ServerLog: [ULX] harkelope has restarted the round.
harkelope: !roundrestart
[[TTT2] Boom Body [WEAPON]] gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80: attempt to call method 'GetTeam' (a nil value)
1. UpdateRadar - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80
2. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:235
3. Run - lua/ulib/shared/hook.lua:109
4. SetRole - gamemodes/terrortown/gamemode/shared/sh_player_ext.lua:146
5. CleanUp - gamemodes/terrortown/gamemode/server/sv_main.lua:900
6. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:970
Timer Failed! [end2prep][@gamemodes/terrortown/gamemode/server/sv_main.lua (line 1294)]
[TTT2 (Base) - v0.12.3b] Warning! A net message (BoomBodyUpdateRadar) is already started! Discarding in favor of the new message! (TTT2RemoveWeaponFromInventory)
1. RemoveWeaponFromInventoryAndNotifyClient - gamemodes/terrortown/gamemode/server/sv_inventory.lua:36
2. unknown - gamemodes/terrortown/gamemode/server/sv_weaponry.lua:556
...
may!: game broke again ?
CM | Giga: it broked
Theecoty: KOS GIGA
EntranceJew has restarted the round.
ServerLog: [ULX] EntranceJew has restarted the round.
EntranceJew: !roundrestart
ServerLog: Round ended.
ServerLog: Result: innocents wins.
ERROR!: Can't create physics object for models/gibs/agibs.mdl
TriggerProximity - Missing measure target or measure target with no origin!
[[TTT2] Boom Body [WEAPON]] gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80: attempt to call method 'GetTeam' (a nil value)
1. UpdateRadar - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:80
2. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_boom_body/shared.lua:235
3. Run - lua/ulib/shared/hook.lua:109
4. SetRole - gamemodes/terrortown/gamemode/shared/sh_player_ext.lua:146
5. CleanUp - gamemodes/terrortown/gamemode/server/sv_main.lua:900
6. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:970
Timer Failed! [end2prep][@gamemodes/terrortown/gamemode/server/sv_main.lua (line 1294)]
[TTT2 (Base) - v0.12.3b] Warning! A net message (BoomBodyUpdateRadar) is already started! Discarding in favor of the new message! (TTT2RemoveWeaponFromInventory)
1. RemoveWeaponFromInventoryAndNotifyClient - gamemodes/terrortown/gamemode/server/sv_inventory.lua:36
2. unknown - gamemodes/terrortown/gamemode/server/sv_weaponry.lua:556
...
CM | Giga: ANY time nosa calls for dna it's a decoy lol
Nosa: pretty much
Nosa: but I died to rdm
Theecoty: server broke
CM | Giga: oop
*DEAD* PB&J☺: yeah
may!: coty broke
Clamping SetLocalVelocity(869.302429,-982.631592,-9227.956055) on gmod_hands
EntranceJew has restarted the round.
ServerLog: [ULX] EntranceJew has restarted the round.
EntranceJew: !roundrestart
Bug: Body spawns under random players
The boom body spawns under random players after the placement.
Here a video: https://sendvid.com/hb0ycm4k (Needs to load a bit.)
Feature Request: Add a scream/death sound
Some old boom bodies made a scream/death sound to fake the death more realistic. It would be a nice addition to fake the death even better. Maybe a convar to deactivate it if it is not wanted.
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