Comments (2)
I went back and re applied all the virtual bones as well and it still wasn't fixed. But then I wondered if it was that little bastard Manny_Simple again. I switched just to the simple mesh and the feet were fixed in play... then I switched back to SKM_Manny and feet STAYED fixed... I DONT KNOW. Weird.
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It's an issue with Unreals internal retargeting system if you use the skeleton retargeting setting "animation" for the ik bones. Sorry I am currently not in front of UE so I do not know the exact names of the settings.
Sadly this issue occurs if you share a skeleton asset and have multiple meshes connected to it, which have different proportions. Then your ik feet constraints will be off. Consequently the ik foot system will not work properly of ALS and your character might be flying in the air.
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Related Issues (20)
- [Paid][Feature Request] Constraint IK bones during import
- [Feature Request] Merge modular character skeletal meshes into one mesh
- [Feature Request] Missing Slot Groups for ALS-Refactored
- [Feature Request] ConstraintBones Script for existing UE5Manny IKRig HOT 1
- Wrong TwinBlast project setup video
- Crash when adding virtual bones HOT 2
- Rename curve name "Weight_Gait" to "W_Gait" (for als community) HOT 1
- Crash when adding virtual bones HOT 1
- [Feature Request]
- [Feature Request] 5.3 support HOT 4
- bbcc HOT 1
- **Describe the bug**nb قحبة جواهر HOT 1
- جواهر شرموطة HOT 1
- [تتا Request] جواهر قحبة HOT 1
- [Feature HOT 1
- دذذط
- جواهر بنت عيادة قحبة زانية بنت حرام HOT 1
- جواهر
- Possible Deprecation of Constraint Bone Solver HOT 1
- [Feature Request] UE 5.4 Support HOT 1
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