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MacroLP avatar MacroLP commented on August 10, 2024

I went back and re applied all the virtual bones as well and it still wasn't fixed. But then I wondered if it was that little bastard Manny_Simple again. I switched just to the simple mesh and the feet were fixed in play... then I switched back to SKM_Manny and feet STAYED fixed... I DONT KNOW. Weird.

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AchimTuran avatar AchimTuran commented on August 10, 2024

It's an issue with Unreals internal retargeting system if you use the skeleton retargeting setting "animation" for the ik bones. Sorry I am currently not in front of UE so I do not know the exact names of the settings.

Sadly this issue occurs if you share a skeleton asset and have multiple meshes connected to it, which have different proportions. Then your ik feet constraints will be off. Consequently the ik foot system will not work properly of ALS and your character might be flying in the air.

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