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Simple example using mod.io in Godot

This is a small example using modio.io's SDK C interface to create a GDNative script that just showcases some very simple bare bones calls

Compiling

Dependencies:

  • You need Godot headers
  • clang or any decent C compiler that's C11 or C99 compatible

Linux

To compile the library on Linux, do

clang -std=c11 -fPIC -c -I./godot_headers src/modio_wrapper.c -o src/modio_wrapper.os
clang -shared src/modio_wrapper.os -L. -lmodio -o ./bin/libmodio_wrapper.so

This creates the file libmodio_wrapper.so in your bin/ directory.

Mac OS X

Todo: Test Mac Os compilation.

Windows

Todo: Test Windows compilation.

Usage

Create a new object using preload("res://bin/modio_wrapper.gdns").new()

References

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