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dartjs's Issues

bug: finish event emits immediately

I have tried to use it on a bot that is based on Discord.js version 13, but for some reason, the dispatcher emits the "finish" event immediately.

i'm listening for "start", "finish", "error" and "debug" events,
I have the logs of "debug" events here:

from {"status":"buffering","resource":true,"stepTimeout":false}
to {"status":"playing","missedFrames":0,"playbackDuration":0,"resource":true,"stepTimeout":false}

No outputs from "error" events though.

The stream is also coming directly from ytdl-core (as it is in the example),
Here is my PlayOptions object:

{
     metadata: {
           ctx,
           track,
           connection
     },
     behaviours: {
           noSubscriber: NoSubscriberBehavior.Stop
     },
          inlineVolume: true,
          initialVolume: 100 / 100
}

any idea or any solution?

How do you stop (Force Finish) the current playing audio without disconnecting?

I was recently update some of my code in my bot from v12 to v13 and when I stumbled across this package, I was so excited! (Thank you guys sooo much for your hard work!)

The problem I'm currently having though is finding how to end my currently playing audio without disconnecting from the voice channel. Similar to dispatcher.end(). Any suggestions?

Support

Hi! I have some doubts with the package and I wanted to know if you have a group that takes them out.

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