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lochotzke

clock's Issues

Don't use TextLayers for static text

In our code, we basically create one text_layer and then re-initialize it multiple times. e.g. for the A,B,C,D on fill_request.

We need to just draw the text on the screen and be done with it.

replace the minified firebase with the debug

Replace the current minified firebase lib with the debug one we found and we'll minify it ourselves in the build process.
I think the android JS engine doesn't like something in the version we're using which is why it randomly barfs on android.

Multiple requests piling up can break accelerometer.

If a request comes in while another request is still being processed, then the second request is somewhat broken. It appears at the correct time, but the accelerometer is not available to input information.

Probably a good idea to get a more solid system to handle multiple incoming messages rather than relying on it just working.

Cleanup Firebase

We need some worker to cleanup (delete) any content older than 24hrs. Any ideas?

Channel doesn't change

When changing channels, the new channel is set for a second then it gets set back to CANCELLED.

Destroy everything on unload

We need to make sure to destroy all elements after the view is unloaded. One can tell if they forgot to unload something by getting the below message with a non-zero "Still allocated" value.

Heap Usage for <Clock>: Available <13368B> Used <1824B> Still allocated <868B>

HTML Firebase Testing Page

We need to make an HTML page that can send "requests" out to a "room". Basically what Kirby has been doing the entire time through the console but a quick website with a room textfield, question text field, and a send button would be awesome. We can host it at the same place our config page will be located.

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