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cocos2d-x-extras's Introduction

cocos2d-x-additions

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  • All symlinks in this project has absolute paths. It wrong, i'll fix it soon

  • lot of JSB examples

  • box2d jsb

  • R.U.B.E. scene and JS bindings

  • sprite mesh-grid generator

  • Surface texture generator(In progress for now). My point about this - tileMaps is too old and we need some better solution by default - like Joe Russ showed

  • It has lot of problems with building

  • Tested only on linux

Build

  • It REALLY hard to run first because of lot JSB issues
  • First of all you have to build box2d manually (or get it from ./prebuild) and copy it in any $PATH path(Because binding-generator causes error if box2d will try to build in Make)
  • Next you have to install all binding-generator requirements
  • Put binding-generator from /path/to/cocos2d-x/tools/ to ./frameworks/cocos2d-x/tools/
  • now you may try to run ./fullrun.sh

TODO

  • Rope class
  • Make build process easer
  • Tests
  • Fix symlinks

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