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Comments (6)

tshao4 avatar tshao4 commented on August 21, 2024

A temporary workaround: you can set <YourStaticMesh - Details - Rendering - Translucency Sort Priority> to 1, but then you lose depth test I guess.

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AnneWellings avatar AnneWellings commented on August 21, 2024

Alright, thanks :)

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victor-vexargames avatar victor-vexargames commented on August 21, 2024

This is happening with emitters and transparent objects has been like this the first version of 4.17. Someone posted a fix on the Unreal 4 forums you might want to try it or hope Zoc fixes it.

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TheZoc avatar TheZoc commented on August 21, 2024

@victor-vexargames can you send me that link, please? :)

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dotcamdev avatar dotcamdev commented on August 21, 2024

Closing this issue as it is a duplicate, there is more info in the other issue discussion. Please use issue #53 for further discussion

#53

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dotcamdev avatar dotcamdev commented on August 21, 2024

Transparent Object Issue with Ocean in Level

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