Comments (8)
Custom day length is something I want to support, but wasn't able to implement when I worked on it last.
Will look into it for a future release.
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Support Custom Day, Month, and Year Durations
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I'm not sure, but I think you will need to give deep into that code.
I remember changing something recently about a time manager in the code... Not sure if it helps to check the latest commits.
I hope this helps you :)
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Ok, ty for help! ๐ :)
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@EduardoJMartinez PR #58 was just merged. This probably helps with your question! ๐
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Actually you can just multiply the delta seconds in Update Time of Day function with the built in Time Scale Multiplier variable.
This trick works everytime, and I able to scale the in-game time to 2 seconds / 1 in-game minute.
Now, I think you can still take this trick with a grain of salt, since it requires simple trick to solve yet this issue thread is still open.
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Man, I really wish I had time to get back into this project
If you go to the ocean project homepage, there is a timer manager plugin I created.
Its with full blueprint support!
This will auto inject a TimerManager actor into ANY map automatically, but if you manually place one, it wont. This is neat because you can "override" the defaults, or just let the default auto spawn.
Note: Once you save the map with the AutoInjected TimerManager, any changes will save with the map!
However, you will want to remove the old TimerManager from the c++ code.
Also unreal engine now has built in support for sun position calculations, that are probably more accurate than what we have, so I will have to convert everything over to the new system some time...
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So it turns out that ue4's built in sun position plugin is actually not 100% correct, i've already fixed this in the diftow branch, the time stuff is also ready in the main branch but hasn't replaced the old one. I'm closing this as all of these fixes are about to be released in the next week or two
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Related Issues (20)
- Cooking and packaging issues for Windows X64 HOT 4
- The ocean project in UE 4.23 is causing constant crash . HOT 2
- Editing Ocean Amplitude doesn't work after packaging HOT 6
- Old Skydome Lightning Doesn't Show in Play and Game, but does in Editor HOT 1
- project has compile issue in 4.23.1 HOT 2
- Unreal 4.24.1 - black water HOT 2
- Right-left eye rendered differently in VR HOT 1
- Packaging failed for Windows x64 on UE4.24 HOT 1
- ocean disappeared after packaging HOT 1
- Black water shading in 24.3 HOT 1
- JOIN DISCORD AND READ THE #FAQ BEFORE OPENING TICKET
- Executable doesn't launch HOT 1
- Error when packaging: System.ArgumentException: An item with the same key has already been added. HOT 3
- Packaging for HTML5 not working HOT 2
- When compiling with UE4.25 UActorComponent::bIsActive is inaccessible. HOT 2
- Help๏ผ๏ผ๏ผOcean rendering problem
- Problem HOT 2
- Partial black ocean surface when viewed from underwater HOT 1
- Some strange wavebreak on ocean surface HOT 2
- ERROR: Missing precompiled manifest for 'OceanPlugin' HOT 1
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