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dotcamdev avatar dotcamdev commented on August 21, 2024 1

Merging this issue with the other transparency issue (#51) as they are related.

from oceanproject.

TheZoc avatar TheZoc commented on August 21, 2024

I'm not sure I follow your issue... Effects are being rendered before the water, hence their reflexin water. Is there anything missing?

from oceanproject.

BHSUnreal avatar BHSUnreal commented on August 21, 2024

Put ShipAndExamples/Cannonz/Particle/P_FireOptimized particle to oceanEXample_01.map.
you can see same issue.
thanks fot your reply :)

from oceanproject.

MariusGr avatar MariusGr commented on August 21, 2024

I have this very same issue. All translucent materials are not showing up, when the the ocean plane is behind. This might be caused by the translucent material of the ocean plane itself to chancel out the rendering of any other translucent material in the same screen space.

Hence the wake effect is completely invisible as well as all my particle effects on the water.

The attached image shows a comparison between the same incident (cannon ball hits the water surface and spawns splash effect, which consists of translucent particles) with and without modification of OceanPlane's Translucency Sort Priority.
Changing this it to -1 is a temporary workaround, but also causes particles underwater still to appear as if they were above.

I also noticed that the explosion effects you use when the cannons are being fired has the same issue, but only with certain camera angles.

oceantranslucencyissue01

from oceanproject.

BHSUnreal avatar BHSUnreal commented on August 21, 2024

Thanks fo your reply MariusGr.
It is a temporary method, but it will help a lot.

from oceanproject.

dotcamdev avatar dotcamdev commented on August 21, 2024

Transparent Object Issue with Ocean in Level

from oceanproject.

EvoPulseGaming avatar EvoPulseGaming commented on August 21, 2024

Don't believe this is an issue any more.

from oceanproject.

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