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ineteye avatar ineteye commented on August 21, 2024

I got what is PawnCollisionMesh - just a static mesh... i create same as skeletal.... but now have to understand how to stop moving all skeletal mesh parts in water)

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ineteye avatar ineteye commented on August 21, 2024

That was just collition problem... But in result... Skeletal model is going down... and looks BuoyancyForce does not effects (((
Looks something should change in Constraction script???

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ineteye avatar ineteye commented on August 21, 2024

And Looks get finaly with collition)))

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TheZoc avatar TheZoc commented on August 21, 2024

Hello @ineteye!

Can you explain more of what issue you had and how to fix it? I'd love to have a working example in the repository.

Thanks in advance!

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ineteye avatar ineteye commented on August 21, 2024

I did not complete it yet .. )) But i was making boat with skeleton... also it good for animals)) Hmmm... have to check how fish was in work... sketal character or not)

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TheZoc avatar TheZoc commented on August 21, 2024

@ineteye I see that you removed your PR regarding this issue. Was anything wrong?

I apologize for being late on this PR, I didn't have time to review it earlier, sorry!

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dotcamdev avatar dotcamdev commented on August 21, 2024

Will look into this asap

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EvoPulseGaming avatar EvoPulseGaming commented on August 21, 2024

This is not within the scope of the project.

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