Comments (8)
Thank you! I'm looking forward to merge this!
from oceanproject.
Heh I actually changed the blueprint quite a bit ... um i'll figure a way to get it to you ...but it works great ...lets me set it, bake, and still use everything :)
from oceanproject.
Any news? :)
from oceanproject.
from oceanproject.
Try using the "export" feature to a blank project (Im not sure about the name of the feature, on cellphone right now - it allows you to send an asset and all dependencies to another project).
This way you can check if you have something you don't want to share, from your project) or if there is a mistakenly included asset as dependency :)
But, Ofc, we're not in a hurry, so take your time :))
from oceanproject.
Sorry I couldn't answer you sooner, but this looks like a good idea to me!
You don't need to bother creating a PR for this, I have a lot of work to do fixing the skydome so I will just add it to my list!
Just to confirm, you want to have a check performed to look for non-movable lights in the level, and if so prevent any updating of the sky, then bake out the lights and then keep the sun stationary at that position, correct?
There may even be a way to bake out multiple points throughout the day/night that you could then switch to later during gameplay (daytime when you enter a house, nighttime when you leave).
That would be a very interesting idea, I might create a separate skydome for people wanting to use stationary/static lights though since the two methods require completely different settings.
I will add that quick fix you posted above in the second Cleanup update coming on the weekend, and look into implementing the second skydome in the near future. (to make this easier I am going to add this to Trello rather than use this github issue, I will post a link to it shortly)
Thanks!
from oceanproject.
from oceanproject.
Since this was taken over by dotcam, and he doesn't appear to be with us any longer I will close this out.
from oceanproject.
Related Issues (20)
- Cooking and packaging issues for Windows X64 HOT 4
- The ocean project in UE 4.23 is causing constant crash . HOT 2
- Editing Ocean Amplitude doesn't work after packaging HOT 6
- Old Skydome Lightning Doesn't Show in Play and Game, but does in Editor HOT 1
- project has compile issue in 4.23.1 HOT 2
- Unreal 4.24.1 - black water HOT 2
- Right-left eye rendered differently in VR HOT 1
- Packaging failed for Windows x64 on UE4.24 HOT 1
- ocean disappeared after packaging HOT 1
- Black water shading in 24.3 HOT 1
- JOIN DISCORD AND READ THE #FAQ BEFORE OPENING TICKET
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- Error when packaging: System.ArgumentException: An item with the same key has already been added. HOT 3
- Packaging for HTML5 not working HOT 2
- When compiling with UE4.25 UActorComponent::bIsActive is inaccessible. HOT 2
- Help!!!Ocean rendering problem
- Problem HOT 2
- Partial black ocean surface when viewed from underwater HOT 1
- Some strange wavebreak on ocean surface HOT 2
- ERROR: Missing precompiled manifest for 'OceanPlugin' HOT 1
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