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vatexatlas's Introduction

VaTexAtlas

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Welcome to the VaTexAtlas source code!

VaTexAtlas is the plugin for Unreal Engine 4 that makes texture atlases simpler to use with UMG system.

The plugin is designed to work with sprite sheet data exported from TexturePacker using JSON Array data format.

Check the Wiki for plugin usage examples and installation notes.

Current version: 1.0 R 7 (UE 4.24)

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Legal info

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved.

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vatexatlas's Issues

keeps crashing 4.25

it imports , creates two folders . as i open frame folder . Boom it crashes .
Please fix it

icon cutting & bad rotation

I generated a atlas texture which contains prop icons and button icons with different rotations. Once I import .vta file to Unreal Engine, In frame folder some prop icons have wrong rotation and some button icons(rotated) are cutted. If Use the same settings with TexturePacker, and import as paper2dsprints, all the icons are fine.

Sprites reimport

  • Update atlas texture
  • Update values in existing MIs
  • Create MIs for new sprites
  • Remove unused MIs

Tiling and Border mode not working for atlas textures

Hello, I'm using a UImage to display a VTASlateTexture:
If i select any tiling option other than none when drawing as "Image", or if i select the "Border" draw mode, the image displays the neighbouring textures in the atlas instead of working as it should.

Any plan to fix this?
Thanks

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