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License: GNU Lesser General Public License v2.1
Classic RPG Game written in C++ using GameKit
License: GNU Lesser General Public License v2.1
Base coordinates on SDL_GetTicks() instead of global variables
Works at e5a1620
There is no info on how the game is supposed to work, so it is difficult to check
if there are bugs or just missing features.
Built on cygwin it runs, but playing with keyboard only Arrows and Enter keys have some effect.
I can kick the ghost, talk to the other human, recover something from the box and/or tent, but
there is no iteration with the winged bull nor way to pass on next level.
Make an history of the last directional key pressed
* Make a key stack, and then search for the last directional key pressed
* u32 Keyboard::lastDirectionKeyPressed();
A MenuActivity should be pushed when app wakes up
Look at #7
Why not set a frameskip?
When start on MapActivity, lot of glitches
When start on TitleActivity, screen won't update
Render copy once in a texture in a push_back, then push the texture too
Add an overlay to XMLElement which tests attributes
Seems to be dead battlers' attacks
TeleporterEvent
Like a pseudo-class Character or Chest, to help adding new events without having to copy all the files needed in each event.
Stats like STR, AGI, INT, DEX, etc...
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