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unity-sps-workflows's Introduction


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Unity SPS Workflows

A catalog of CWL workflows

Unity Docs | Unity-SPS Docs

For detailed information about this repository and its purpose, please refer to the parent repository, Unity SPS, at https://github.com/unity-sds/unity-sps.

Features

  • Please consult the parent repository unity-sps for features related to all Unity SPS repositories.

Contents

Quick Start

For comprehensive details, guidelines, and documentation, refer to the parent repository: unity-sps.

Changelog

Please see the parent repository's CHANGELOG.md for a history of changes.

Frequently Asked Questions (FAQ)

For any questions, consult the FAQ of the parent repository unity-sps.

Contributing

To contribute, kindly refer to the guidelines in the parent repository: unity-sps.

License

See our: LICENSE

Support

For support, please contact the maintainers of the parent repository unity-sps.

unity-sps-workflows's People

Contributors

lucacinquini avatar ryanhunter-jpl avatar dustinklo avatar drewm-jpl avatar riverma avatar mike-gangl avatar

Watchers

Gerald Manipon avatar Rob Tapella avatar  avatar Namrata Malarout avatar Nikki Tebaldi avatar

unity-sps-workflows's Issues

[Epic]: CHIRP Rebinning Workflow Execution within the ADES

As a SounderSIPS Operator, I can deploy my workflow to the Unity System, which will deploy the necessary steps (and required ancillary data) to the Unity processing system for future execution.

This is the major work item to get in place for use by the SounderSIPS Operators:

search CMR for Chirp Data (16 days)
stage-in all 16 days of data from the DAACs
process it locally,
Stage-out (write )data to a venue data bucket
Catalog the data in the shared Unity Data Catalog
This is separate from the publication of the workflows to ensure support for the the execution:

Required input data sizes
Long run times (1.5 Hours)
WPS inputs
Notes

Job Submissions are not done via UIs- they are submitted from Jupyter or something else (curl) etc.
future work to create a job submission UI

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