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com.unity.demoteam.digital-human.sample's Introduction

Package: com.unity.demoteam.digital-human.sample

Character sample featuring the digital human from The Heretic.

Requirements

Usage

Using this package requires git lfs. To install git lfs, open a command prompt and run git lfs install. This is essential, as otherwise the downloaded package will be in an incomplete state.

After installing git lfs, declare the package and its dependencies as git dependencies in Packages/manifest.json:

"dependencies": {
    "com.unity.demoteam.digital-human.sample": "https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample.git",
    "com.unity.demoteam.digital-human": "https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.git",
    "com.unity.demoteam.attributes": "https://github.com/Unity-Technologies/com.unity.demoteam.attributes.git",
    ...
}

See also

https://github.com/Unity-Technologies/com.unity.demoteam.digital-human

Related links

Video: The Heretic - Unity Short Film

Video: Making of The Heretic (Digital Dragons 2019)

com.unity.demoteam.digital-human.sample's People

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com.unity.demoteam.digital-human.sample's Issues

Skin attachments not functioning in 22.3

At least out of the box, the skin attachments for hair, eyelashes etc do not appear to be working in 22.3. I tried rebuilding, but this did not seem to have any effect. Is the expectation that the attachments will respond in realtime to things like blendshapes on the face? Or are they purely baked?

unrecognized identifier 'normalData' in Unity 2022.3

The skin shadergraph no longer seems to compile in 22.3

Shader error in 'Shader Graphs/DigitalHuman Eyes (2019)': unrecognized identifier 'normalData' at /packages/com.unity.demoteam.digital-human/ShaderLibrary/Nodes_Common/LoadNormalBuffer.hlsl(12) (on d3d11)

Compiling Subshader: 2, Pass: BuiltIn Forward, Vertex program with DIRECTIONAL LIGHTPROBE_SH _ADDITIONAL_LIGHTS_VERTEX
Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ADDITIONAL_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT

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