Comments (2)
Hi there, thanks for your interest in the project. Unfortunately, we do not plan to produce any more content with this project. We're always interested to know what people are making with Unity, so feel free to share your own content with us on social media!
As for your audio question, there are no plans to add audio recording to this project. We have found that it works well enough to use the device's screen recording, or record the actor with a second camera with audio, and then just manually sync the tracks to account for any network lag. If you wanted to build audio recording directly into the pipeline, I believe that it would work to initiate a local audio recording on the device when the session is joined. You could then later extract the clips that you need along with timestamps in the recorded blendshapes. Alternatively, you could initiate recording in response to some network message when you press record in the editor. The latter solution would be tricky as there is currently no data stream going from the editor to the phone.
from facial-ar-remote.
Hello, Thank you for the info :)
from facial-ar-remote.
Related Issues (20)
- BlendShapesController streamReader coming up Null HOT 4
- Hi, thanks for documents, I also specially to save bought a new ipadpro11 inch, but process is stuck in the middle, the run on FaceARRemote displayed when "Device Not Supported. Both Please use iPhone X." that is Not compatible with the new ipadpro?Hope can get help, thank you HOT 1
- Eye driver using bones runs backwards on some models. HOT 4
- Facial AR Remote compatible Device HOT 5
- How to detect iPhone on Unity Console on Windows? HOT 5
- use facial-ar-remote1.1 and ARKit2.0, but tongueOut useless HOT 3
- 2.0 branch readme links to private/unavailable repo HOT 1
- Cannot run HOT 2
- Questions about releasing applications using facial-ar-remote. HOT 3
- Use different blendshape names HOT 2
- Project doesn't work HOT 2
- FBX Export?
- 找不到TouchGirl_Demo HOT 1
- Unable To Connect HOT 2
- Model issues HOT 1
- Is it possible to use this tool outside a local network? HOT 1
- Compiled App on App store HOT 2
- Suffix being added to blendshape names
- Error occurs when building with Release HOT 6
- Is the project able for building release server app for Windows or Mac?
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