Comments (2)
The plugin uses a the naming that matches the internal string name for the blend shape in the ARKit plugin. If you look at BlendShapeUtils
you can see the name that the facial remote is expecting for a given shape.
There is a way to use custom naming for a blend shape. Within the Stream Settings you are using on your Network Stream component on the StreaReader game object, you are able to create mappings from one name to another with the Mappings of the stream Settings.
from facial-ar-remote.
Thank you! This worked perfectly!
from facial-ar-remote.
Related Issues (20)
- BlendShapesController streamReader coming up Null HOT 4
- Hi, thanks for documents, I also specially to save bought a new ipadpro11 inch, but process is stuck in the middle, the run on FaceARRemote displayed when "Device Not Supported. Both Please use iPhone X." that is Not compatible with the new ipadpro?Hope can get help, thank you HOT 1
- Eye driver using bones runs backwards on some models. HOT 4
- Facial AR Remote compatible Device HOT 5
- How to detect iPhone on Unity Console on Windows? HOT 5
- use facial-ar-remote1.1 and ARKit2.0, but tongueOut useless HOT 3
- 2.0 branch readme links to private/unavailable repo HOT 1
- Cannot run HOT 2
- Questions about releasing applications using facial-ar-remote. HOT 3
- Use different blendshape names HOT 2
- Project doesn't work HOT 2
- FBX Export?
- 找不到TouchGirl_Demo HOT 1
- Unable To Connect HOT 2
- Model issues HOT 1
- Is it possible to use this tool outside a local network? HOT 1
- Compiled App on App store HOT 2
- Suffix being added to blendshape names
- Error occurs when building with Release HOT 6
- Is the project able for building release server app for Windows or Mac?
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