unitytechnologies / inputsystem_warriors Goto Github PK
View Code? Open in Web Editor NEWExample Project for the new Unity Input System
Example Project for the new Unity Input System
In the pause menu, the colored circle with the device number in it doesn't stay round when the window size is changed. You should add an aspect ratio fitter to the Image_PlayerDevice game object, then set the mode to Width Controls Height and the ratio to 1.0.
Hello devs,
is small issues into Unity 20223.1
Line 22 of README.md has a typo, "rebinding" is misspelt.
Cant Press C Key when holding D And S Key At the same time after rebinding
If I were to rebind the Attack key to the C key on keyboard,
I wouldn't be able to attack again if I were to repeatedly Press the C Key while holding down the D And S Key at the same time.
The C key would only start working again if I were to press it after I released the D And S Key.
The InputActions_Player, Player Controls, TogglePause, Start [GamePad] action doesn't have the Use in control scheme->GamePad option checked like every other action does. Not a biggie, just not consistent.
I'm getting Library and Temp folders in my project when I clone. Also why isn't the project folder at the root?
The following error is thrown per extra player.
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: index
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[TValue].get_Item (System.Int32 index) (at Library/PackageCache/[email protected]/InputSystem/Utilities/ReadOnlyArray.cs:117)
UIMenuManager.UpdateRebindPlayerPanelList () (at Assets/Scripts/UIMenuManager.cs:34)
GameManager.UpdateUIMenuPlayerList () (at Assets/Scripts/GameManager.cs:84)
GameManager.SpawnPlayers () (at Assets/Scripts/GameManager.cs:79)
GameManager.SetupActivePlayers () (at Assets/Scripts/GameManager.cs:47)
GameManager.Start () (at Assets/Scripts/GameManager.cs:30)
Touchscreen Virtual Joystick and Virtual Button not showing in Android (Realme 6 Pro).
Unity 2019.4.18f1
Hi,
I am quite new into Unity and eager to learn the input system.
So I cloned this repo, switched to branch "V2", installed the Editor version 2019.4.13f1 and opened the project from the Unity Hub.
After some time opening and importing all the stuff, the editor comes up with some info, error and warning messages:
And, looking at the hierarchy, it looks so generic and now what I saw on the tutorial video.
Edit:
I am using Windows as my OS
I am using Rider as my IDE and did not install Visual Studio.
Did I miss some documentation or some setup video? Would be glad if anyone could give me some advice.
Tried opening in 2020.1 and consistent 'Failed to load Window Layout'
Opened in 20194.4.8f1 and get multiple issues in various packages. (Collab / TMP) First error was related to RectMask2D.padding.
hi,
Since this is a demo/sample project, it would be great to show best practices for testing new input system as well.
playerInput.devices[0] is accessed before the player setup is done. The error is triggered in PlayerController.OnControlsChanged before the SetupPlayer() is called.
NullReferenceException: Object reference not set to an instance of an object
DeviceDisplayConfigurator.GetDeviceName (UnityEngine.InputSystem.PlayerInput playerInput) (at Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs:33)
PlayerVisualsBehaviour.UpdateUIDisplay () (at Assets/Scripts/Behaviours/Player/PlayerVisualsBehaviour.cs:49)
PlayerVisualsBehaviour.UpdatePlayerVisuals () (at Assets/Scripts/Behaviours/Player/PlayerVisualsBehaviour.cs:41)
PlayerController.OnControlsChanged () (at Assets/Scripts/Behaviours/Player/PlayerController.cs:91)
UnityEngine.Events.InvokableCall.Invoke () (at <82c503977c5347cf82f44677f633fcf6>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <82c503977c5347cf82f44677f633fcf6>:0)
UnityEngine.InputSystem.PlayerInput.HandleControlsChanged () (at Library/PackageCache/[email protected]/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1806)
UnityEngine.InputSystem.PlayerInput.OnEnable () (at Library/PackageCache/[email protected]/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1660)
Assets\Scripts\Utilities\DeviceDisplayConfigurator.cs(87,20): warning CS0472: The result of the expression is always 'true' since a value of type 'bool' is never equal to 'null' of type 'bool?'
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I'm using Gboard to type in Balkan Gagauz Turkish (Handwriting), Arabic (Sudan) (Arabic), Spanish (US) (QWERTY (Ñ)), Arabic (Sudan) (Arabic (2)), Baoulé (Dvorak), Cebuano (Dvorak), Chinese (Traditional) (Cangjie), Cantonese (Handwriting), Classical Syriac (Classical Syriac), Cherokee (Uppercase and Lowercase) (Cherokee), Spanish (US) (Dvorak (ÑÇ)), Assyrian (Syria) (Assyrian), Buryat (Russia) (Buryat), Cantonese (Quick), Basque (PC), Arabic (Oman) (Arabic (2)), Coptic (Coptic), Cantonese (Romanization), Arabic (Mauritania) (Arabic), Assamese (Latin) (Colemak), Arabic (Gulf) (Arabic), Assamese (Latin) (PC), Arabic (Mauritania) (Arabic (2)), Choctaw (Colemak), Bagheli (abc → बघेली), Baoulé (QWERTY), Baoulé (QWERTZ), Cebuano (QWERTY), Cebuano (QWERTZ), Chakma (Chakma), English (US) (AZERTY), Basque (AZERTY), Arabic (Yemen) (Arabic (2)), Baoulé (Colemak), Alphabet (Dvorak), Yao (AZERTY), Spanish (US) (PC), Assamese (Latin) (Dvorak), English (US) (PC), Yao (Colemak), Cantonese (Stroke), Arabic (Oman) (Arabic), Bench (Ge'ez) (Bench), Choctaw (PC), Arabic (Yemen) (Arabic), Bagheli (Bagheli), Arabic (Saudi Arabia) (Arabic), English (US) (Morse code), Chaldean Neo-Aramaic (Chaldean Neo-Aramaic), Albanian (Dvorak), Cantonese (Cangjie), Albanian (Colemak), Balkan Gagauz Turkish (Dvorak), Alphabet (QWERTY), Alphabet (QWERTZ), Arabic (Morocco) (Handwriting), Assamese (Latin) (QWERTY), Spanish (US) (Dvorak), Assamese (Latin) (QWERTZ), Anaang (Dvorak), Basque (Handwriting), Arabic (Morocco) (Arabic (2)), Arabic (Egypt) (Arabic (2)), Anaang (PC), Balkan Gagauz Turkish (Colemak), Albanian (PC), Alphabet (PC), Cebuano (PC), Anaang (Handwriting), Cebuano (Colemak), Spanish (US) (Handwriting), Basque (Colemak), Arabic (Egypt) (Handwriting), Arabic (Morocco) (Arabic), Amharic (Amharic), Abkhaz (Abkhaz), Amharic (Handwriting), Choctaw (Dvorak), Albanian (QWERTY), Albanian (QWERTZ), Albanian (Albanian), Chinese (Traditional) (Handwriting), Balkan Gagauz Turkish (QWERTY), Balkan Gagauz Turkish (QWERTZ), Balkan Gagauz Turkish (PC), Spanish (US) (QWERTY), Spanish (US) (QWERTZ), Assamese (India) (Handwriting), Anaang (QWERTY), Anaang (QWERTZ), Baoulé (AZERTY), Cebuano (AZERTY), Chinese (Traditional) (Pinyin), Amdo Tibetan (Amdo Tibetan), Arabic (Saudi Arabia) (Arabic (2)), Cebuano (Handwriting), Cebuano (QWERTY (Ñ)), Basque (QWERTY (Ñ)), Bagheli (Handwriting), Cherokee (Uppercase Only) (Cherokee), English (US) (Colemak), Choctaw (QWERTY), Choctaw (QWERTZ), Assamese (India) (Assamese), Baoulé (Baoulé), Chinese (Simplified) (Pinyin), English (US) (Handwriting), Albanian (Handwriting), English (US) (Dvorak), Basque (Dvorak), Yao (Dvorak), Chinese (Simplified) (Handwriting), Alphabet (AZERTY), Ahirani (Ahirani), Basque (Dvorak (ÑÇ)), Assamese (Latin) (AZERTY), Chakma (Chakma Compact), Alphabet (Colemak), Bagri (Pakistan) (Bagri), Ahirani (abc → आहिराणी), Assyrian (Iraq) (Assyrian), Chinese (Traditional) (Quick), Assamese (India) (abc → অসমীয়া), Anaang (Colemak), Choctaw (Choctaw), Bagri (Pakistan) (abc → بهاغري), Balkan Gagauz Turkish (Turkish-F), Balkan Gagauz Turkish (Turkish-Q), English (US) (QWERTY), English (US) (QWERTZ), Basque (QWERTY), Basque (QWERTZ), Yao (PC), Albanian (AZERTY), Arabic (Gulf) (Arabic (2)), Church Slavonic (ЙЦУКЕН), Yao (QWERTY), Yao (QWERTZ), Balkan Gagauz Turkish (AZERTY), Yao (Yao), Spanish (US) (Colemak), Spanish (US) (AZERTY), Chinese (Simplified) (9key), Anaang (AZERTY), Chinese (Traditional) (Zhuyin), Chechen (Chechen), Chinese (Simplified) (Stroke), Baoulé (PC), Church Slavonic (Church Slavonic), Choctaw (AZERTY) and Arabic (Egypt) (Arabic). You can try it at: https://gboard.app.goo.gl/Uh9dG
There seems to be a scaling issue with the Cinemachine example. If you look more at the horizon and press say the w key, the player will move across a square with about 3 key presses. If you rotate and look more straight down it will take about 10 key presses to go the same distance. Not key to the learning on the Input System, but ...
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