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This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
Are you open to community contributed pull requests? I think I can help improve the project some if you like.
Can't it be done in one loop?
Here is the simplified stacktrace:
InvalidOperationException: GetSingleton<GameSettings>() requires that exactly one GameSettings exist that match this query, but there are 0.
Unity.Entities.EntityQueryImpl.GetSingleton[T] () (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.44/Unity.Entities/Iterators/EntityQuery.cs:1447)
Unity.Entities.EntityQuery.GetSingleton[T] () (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.44/Unity.Entities/Iterators/EntityQuery.cs:2657)
BlockSpawningSystem.OnUpdate (Unity.Entities.SystemState& state) (at Assets/Scripts/Common/WorldGeneratorPrefabs.cs:270)
cause entities version has update to several version, will you update the project to unity 2019.3 or newer version? i can't running this project in unity 2018.4, and update the packages still can't run success.
It might be a good idea to add a license to the project. Especially if you start accepting community contributions. Something like the Unlicense would work well I think.
"Minecraft" is a register trademark owned by Microsoft. So it might be a good idea to rename the project to something more generic like "VoxelSandboxECS" just to be safe.
Textures may also be a copyright issue if they are from the actual game, but these could be easily replaced with some free open source textures by Kenny, which I'd be happy to do for you.
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