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License: Mozilla Public License 2.0
Und's Versatile Rendering Engine (sike, that's an abstraction layer)
License: Mozilla Public License 2.0
Because I forget things more often than I learn them, I'd need to have this API pretty well-documented.
ICommandList
IRenderDevice
Even though already possibly capable of a large quantity of things, some stuff is still not present. I'd implement this slowly and would do that faster only if I or someone else would need that.
uvre::texture_type::TEXTURE_MS
).SV_Target
and sampler2D
) through libshaderc.P.S. the list will be completed one time
There was a bunch of private discussions about older OpenGL support for UVRE and finally I've decided that adding it is worth it.
There will be some changes in the API in general to address a new OpenGL-family API implementation.
New things that will possibly be added to UVRE API are:
src_gl
will go to gl_46
along with gl_33
.As a huge OpenGL 4.x nerd I will have some troubles adding OpenGL 3.3 support but it shouldn't be too hard because I would have some assistance.
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