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4d_viewer's Introduction

4D Camera Renderer in Rust

This project is a Rust implementation of a full 4D camera system with 3D perspective rendering, projected into 3D space using OpenGL. It demonstrates how to visualize and interact with four-dimensional objects by projecting them into three-dimensional space.

Features

  • 4D Camera: Implemented with a 3D perspective.
  • OpenGL Rendering: High-performance graphics rendering.
  • Dynamic Projection: Projecting 4D objects into a 3D space.

Screenshots

Here are two visual examples of the project's capabilities:

Tesseract Rotation (main branch)

Tesseract Rotation

4D Perspective Projection (to_clipping branch, WIP)

4D Perspective

Building and Running

To build and run this project, follow these steps:

  1. Build the project:

    cargo build --release
  2. Run the project:

    cargo run --release

Dependencies

  • Rust and Cargo
  • OpenGL (Basically every pc has it now)

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgements

  • Rust programming language
  • OpenGL for graphics rendering

For more information and detailed documentation, please refer to the project's Wiki or visit the official website.

4d_viewer's People

Contributors

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