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License: MIT License
Roadmap to becoming a game developer in 2022
License: MIT License
Hi!
I think it would be great to have a dark theme version of the roadmap. Thanks!
Rust is a low-level, systems programming language (such as C/C++), developed by Mozilla.
http://arewegameyet.com/ <- on this website you can see that Rust has many great resources for game programming and is surely ready for usage in production.
I would argue it's better than C++, not only because of ownership system it employs, but also because it's just modern and therefore more convenient. It has by default a cross platform build system and package manager so you can install crates (libraries) without a hassle, which can be quite a headache in C++.
I love the project and look forward to see the remaining roadmaps! Pretty good job so far!
Hi! Great job done! π₯
In my opinion you could include Game Tester path in your roadmap since this role is an important part of gamedev industry. There wouldn't be so much to do in fact: you can reuse parts of Client Roadmap (like Game Mathematics, Game Physics, Game Engines) and add what's missing (more scripting languages, UX, testing methodology, etc.).
Just a suggestion! π I can help if you decide that my proposition is worth doing.
I'll add another roadmap for game artist. Anyone who can help is welcome.
Right now the creator of the repository that contains the web development roadmap has created roadmap.sh. The goal seems to be to collect roadmaps off all sort of developers and not just web developers (at least that is how I've interpreted his comment on an issue in the repo).
I'd love to see game development up there since this roadmap already matches the style of the others I think it's a perfect candidate π
I don't mind helping out by filing a submission, I'd just like to know your thoughts on doing this in the first place.
Hey, nice work on the roadmap. I have been working on making the roadmaps a little bit more structured, to let the people approach it in a step by step manner. Have a look at it and see if you can make the similar :)
https://github.com/kamranahmedse/developer-roadmap#-frontend-roadmap
in web HTML is not enough to building a game , you need : JavaScript => canvas2D/3D WebGL
Hope you can add this after checking π
Network Programming -> Block Socket
Network Programming -> Non-Block Socket
Network Programming -> Select
Advanced Network Programming -> IOCP
Advanced Network Programming -> Epoll
Advanced Network Programming -> asio
Server Framework or Engine -> ACE Framework
Server Framework or Engine -> ProudNet
Advanced Algorithm -> UDP
Advanced Algorithm -> TCP/IP
Advanced Algorithm -> HTTP
Database -> MS SQL
Database -> Oracle
Database -> MongoDB
Database -> Redis
I'll add another roadmap for TA(Technical Artist). Anyone who can help is welcome.
Hello, everyone!
First, I'm so sorry because of no updates.
I'm very busy now by implementing some open source projects such as RosettaStone and CubbyFlow.
However, I'm preparing cpp-developer-roadmap and renewal of game-developer-roadmap by yearΒ΄s end.
So, please wait. π
I understand HTML5 has certain aspects of declarative programming, but I think it's not good to the whole equation due to it being turing incomplete, why not swap it with an actual webgame programming language such as JavaScript?
I've been collecting resources for game development for a little while. Thought I share my list collection to possibly help with the resources part of the TODO.
I'll add another roadmap for game designer. Anyone who can help is welcome.
Hi,
Nagle's Algorithm may be a pain for some game devs trying to send fast TCP packets.
It might help someone by adding the Algorithm inside the Server Roadmap.
The roadmaps end with a "Start building" node which makes them seem even more intimidating -- like you should learn all that stuff before you build anything. The webdev ones end with "keep learning" which is much more encouraging.
If you wanted something different maybe "explore new areas" or "push the boundaries"?
The intro says either client or server, when you should in reality know both. Saying developer or tester would make more sense, and splitting developer into client and server would also make more sense.
I know that, in any programming path, we'll have a lot of important informations, such as a lot of necessary knowledge. But making 90% of the paths recommended or necessary itsn't cool.
Try to split it out and reavaliate what is really important. (as we can see in the Web Developer Roadmap inspiration repo, there's many important and recommended, but there's a plenty of possibilities and "pick any" ways.)
Sub-divide the client path into Graphics and Programming paths, to let the future Game Developer choose what is really usefull for him/her.
Give spaces to make it clear what is the begginer, intemediate and advanced steps. (Learn the basics, getting deeper, maximize your skills, respectively)
In my first try to improve this repo, those are the most important to me, to make it clear for 2018 update and later on 2019!
I noticed an issue (#25) saying to remove html, but I think it would be better if it says html/JS instead. Another thing would be added ultralight to game engines, however it requires manual physics calculations, and uses HTML, JS and C++ together. It's pretty much just a UI library, but with either an open source physics engine or a custom one it can be quite useful. It's also going for adding a UI to a game server.
TBA
Hello, I'm Chris. Long time no see!
First of all, thank you for your interest in the repository. And I'm sorry that I haven't uploaded any content for a long time. Currently, I'm working on several open source projects such as RosettaStone and CubbyFlow. Also, I'm very busy because the technology stack has changed recently as I changed jobs. The reason why I am writing like this is to talk about the future.
I'll start to make the roadmap step by step. The order in which I will work in the future is as follows.
If there is no special reason, I'll update the roadmap every week. And I'll write a progress report and share it with you. I plan to finish this work by the fourth quarter of this year. Of course, I inform you that it can be postponed depending on the situation. However, I'll do our best to proceed as planned.
Please give me a lot of support so that I can complete this roadmap safely. Thank you.
please add godot game engine in game engines graph . it is a really powerful game engine .
Could you provide and update the content with links to books or online resources either free or paid, I am a junior dev and I would like to strengthen my skills, thank you very much for this resource.
Hi thank you for curated all the insight it really helpful,
To market a game or Producing it to final product i think management skill about scaling the game size or choose it market segment is super important. And game producer or game PR guy were still in many needs by small to big studios. If we can add this to the insight i think it will be helpful to indies or jobseeker
A declarative, efficient, and flexible JavaScript library for building user interfaces.
π Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. πππ
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google β€οΈ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.