utsavjn / 3d-procedural-terrain Goto Github PK
View Code? Open in Web Editor NEWA procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI companion using Quaternion Rotation System that follows the player.