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Home Page: https://thunderstore.io/c/lethal-company/p/Nozz/Lethal_Missions/
License: MIT License
a mod for the game lethal company that adds missions to the game.
Home Page: https://thunderstore.io/c/lethal-company/p/Nozz/Lethal_Missions/
License: MIT License
When we leave Company, the mission box completed only by selling the scrap appears, automatically earning 150 credits.
Is that intentional?
Description of the Issue:
In the newest update, there is no longer a notification popup when the ship lands informing you that "new missions are available". Settings in config are correct, with NewMissionNotify=true set.
Additional Information:
players cant join my lobby when mod is installed
Your mod is very beautiful, it somewhat resembled the old version of Employeeassignment. What if I add an initial alert - that there are missions and press "J" to view them. The probability of missions, and sometimes the complete absence of them
Description of the Issue:
Daily missions notification doesn't get displayed when starting a new day. Only end-day notification get displayed. Making you unable to know the missions if you don't check it yourself on the terminal.
Expected Behavior:
Daily missions notification gets displayed when starting a new day.
Additional Information:
There are times when one forgets that they have quests available, so create a notification such as a small text box indicating that there are quests in the terminal or a text in the terminal that says 'There are quests available' next to a beep to indicate it.
Description of the problem:
In the combination of our build, where a separate loot is added and so on. For some reason, when we enter the complex, some of the items cost 0 credits (the HOST SEES THE FULL PRICE). When we bring loot to the ship, the players who are not the host do not see the price at all. After takeoff, the next map is loaded - generation gets up due to out-of-sync.
If the host recreates the game with the loot that cost 0 credits, the loot is loaded and shows its real price.
Expected behavior:
To fix the out-of-sync so that everyone can see the price of the loot and the loading of the next card
Additional information:
Screenshots (if applicable):
I was playing with several people, and when they tried to access the mission field, they got the message that they do not have enough rank, is that only the host can see it or is there something else I don't know?
This issue has been a long one many of us could not find a source on, but we believe it's this mod that is causing Bee hives and Bees to spawn on moons and places, such as the company building when they should not.
The Collect a Beehive Mission should only detect if there are bees already on the planet, rather than spawn their own, which can cause despawning issues, leaving lingering bees on the company building
**Video Evidence: https://www.youtube.com/watch?v=2Di9Yvd-ifM **
Additional Information:
Log File: LogOutput.log
[19:29:07.9274660] [Error :WeatherTweaks] Landing at 71 Gordion with weather {"Name":"None","weatherType":-1,"Weathers":[],"Type":0}
[19:29:08.0655995] [Info :LethalMissions] Host or server - Generating missions
[19:29:08.0676014] [Info :LethalMissions] Skipped RepairValve mission as there are no valves on the map.
[19:29:08.0705950] [Info :LethalMissions] Skipped ObtainGenerator mission as there is no apparatus on the map.
[19:29:08.0705950] [Info :LethalMissions] Skipped LightningRod mission as the weather is not stormy.
[19:29:08.0816047] [Info :LethalMissions] Enemy spawned at (-24.51, -2.67, -85.20)
This log shows that Lethal Missions spawns Bees at the company building
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