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rabbit-hole's Issues

Volume Editor Issues

Hi Raoul,

I'm having some issues with the volume editor code. I've been able to solve a couple errors but don't seem to be making much progress so I wanted to reach out.

I'm looking at public/editor/index.js.

Currently, the volume editor linked in the readme does not work for me. It throws some 404 errors. I pulled down the repo and fixed these errors by copying the terrain and textures folders from public/demo to public/editor.

Then, I got an error that "setOrbit was not a function". I fixed this by commenting out line 11801.

Then, I got an error "TypeError: Cannot read property 'length' of undefined" which comes from line 9814

I'm afraid I'm missing a file or library or else I wouldn't keep getting errors. Thank you for your help.

I'm using Chrome OS Version 74.0.3729.125 (Official Build) (64-bit).

By the way, the Demo project worked perfectly.

LOD Terrain example.

Really love the work you've done here. I'm trying to get going with this in a current project, having difficulty understanding how to do basic things like generate/update LOD for something like a game landscape.

Any examples you might have laying around for doing things like this:
https://github.com/felixpalmer/lod-terrain

Would be massively helpful in the integration process.

Linear Sparse Voxel Octrees

The VoxelOctree is currently a pointer-based construct that doesn't allow non-power-of-two octree sizes. This restriction should be removed.

To accomplish that goal, most of the linear octree code from the world octree submodule should be moved to the external sparse-octree module. Afterwards, the VoxelOctree can be refactored into a linear octree more easily.

Benefits:

  • May improve SVO creation performance
  • Simplifies seam patching

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