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dragon-warrior-3-gbc's Introduction

This is a disassembly project of Dragon Warrior 3 for the Game Boy Color.

Building

The master branch is focused on extracting components of the game and making sure that the rebuilt output is identical to the originals.

Remove or comment out the 'cmp -l' line in the Makefile to do stuff.

Dependencies

  • Dragon Warrior 3 US ROM (sha1 581a12695ae42becaa078ac2694a11767a96dc61)
  • Make 4 or greater
  • Python 3.6 or greater, aliased to 'python3'
  • rgbds toolchain v0.4.2 or greater

Make

  1. Name the original ROM 'baserom_en.gbc'
  2. Place the renamed ROMs into the root folder of the project
  3. Execute make (optionally pass -j to speed up the build)
  4. dq3_en.gbc will be generated in the root folder along with a symbol and map file

Dumping

  1. Execute make dump (optionally with -j)
  2. Ideally, no changed files should appear as they're all checked in

dragon-warrior-3-gbc's People

Contributors

variantxyz avatar

Stargazers

Zach Robinson avatar  avatar  avatar Larson T. avatar  avatar

Watchers

James Cloos avatar  avatar Mike Woods avatar

dragon-warrior-3-gbc's Issues

Background tiles in combat

If combat backgrounds can be made a tilemap, we can set up a routine to load tiles into the space saved with VWF and maybe some other spots.

The problem is definitely drawing backgrounds without covering the monsters themselves...

Combat bugs

Text isn't showing after the monster name, possibly related to changed text offsets in combat (note that it's not pulling VWF either, so combat text is probably loaded entirely differently).

2023-07-28_00-53-52

Should look like this:
2023-07-28_00-56-04

VWF-ify initial menu

image

This screen should just be a pre-rendered tileset and modifying a metamap.

image
image

This screen is correctly drawing the list, but the destination address needs to be manually set in the routine that loads the metamap.

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