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Art and design

The CubeFlyer game has graphics that are somewhat basic - it is a cube flying through blocks. This can be improved, so those attendees with an art or design background can help make both the UI and the game graphics better.

An a user interface team, you have been tasked with:

  • Changing the cube for a different object
  • Improving the look of the columns
  • Making general improvements to the user interface such as color schemes, fonts, or the layout

Add more greetings

There are a number of greetings in the Constants file. Lets add a few more to introduce some extra variety to the game.

Documentation

One of the most needed parts of open source projects is documentation. Many developers will want to work on code, but few want to work on docs. This is a shame, as docs are the most important part of an open source project for a new person to start using it. You can have the most perfect library, but it is useless if no-one knows how to use it.

The CubeFlyer project is lacking in good documentation.

As a documentation team, you have been tasked with actually creating documentation. This includes:

  • A markdown file with a guide to running the project locally
  • Documentation on the structure of the code, also as a markdown file
  • Documentation for the features being added by other teams

This documentation should all be in markdown. To add documentation for features being added by other teams, you will need to collaborate with those teams to generate the documentation in tandem. This will be good learning for the other teams to help cement the idea that documentation is a continuous process that includes everyone.

To help you learn markdown syntax, you should work through the Communicate using Markdown lab on GitHub skills.

VS Code has great support for markdown built in, and its markdown functionality can be improved using a number of extensions. You can learn more in the markdown in VS Code documentation.

Add a configuration service

The game is fun with the current configuration of greetings and gravity, and it may have a local high score if this was implemented by teams in day 1. It would be nicer if this could all be in a service running somewhere that would allow the configuration to be updated without having to change the game code, or for high scores to be persisted.

A lot of software does this - it has certain values set from a configuration service that can be tweaked without redeploying the application based on data gathered from users of the application. For example, in a game if a lot of users are failing to defeat a certain boss, the game can be tweaked through configuration to make the boss easier to beat.

As a software engineering team, you have been tasked with:

  • Creating a service that hosts a web API that you can use to retrieve configuration every time the page is refreshed
  • Adding the ability to store high scores using this web API.

How this is created is up to the team. It can be a local Python/Flask web app that stores the scores in memory, it can use a database to store the scores and configuration, use a cloud-based gaming service, or even a cloud-based serverless application. It depends on the skill level of the team, though the recommendation is to start as simple as possible.

Add High Score View

Add some way to track the High Score over a session that keeps track of how high a player has scored in the hud file and displays the maximum score that anyone has achieved during that play.

Need a pause between hitting an object and being able to restart

Not sure if this is a bug report or a feature request.

To Reproduce

  1. Play the game, tapping space to stay flying
  2. Collide with an obstacle just as you tap space to fly
  3. The tapping of space just after the game ends quickly restarts the game, not giving you time to realize you hit an object

Expected behavior
The game should obviously end and give you time to realize before you restart

Support Player Scoring

Add the ability to score in the game. The hud file already supports displaying the score but there isn't any way to actually score anything yet.

Let's find a way to earn points and track that!

Some ideas:

  • Score points the longer you are able to play.
  • Score points when an obstacle is past the player (or created)
  • Add coins that can be picked up to earn points
  • Something else?

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