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License: GNU General Public License v3.0
Simple snake clone for terminals without the use of any 3rd party libraries
License: GNU General Public License v3.0
They might appear different. We can get by with regular ascii characters.
If game->points > highscore
then update highscore right away rather than waiting for game over to do it. I think this makes more sense.
The rand_int
function in game.c generates numbers in range [min, (min+max))
, which is not in line with the documenting comment that describes the range as [min, max)
.
This manifests itself only when min != 0
. This happens in create_candy()
when finding a free spot.
This test program verifies the bug (unless you are (un)lucky):
#if 0
cc $0
./a.out
rm -f a.out
exit 0
#endif
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
static inline int
rand_bug(int min, int max)
{
double r = (double)rand() / (double)RAND_MAX;
return (int)(r * max) + min;
}
// Verify that the input is bugged
static inline int
verify(int n, int min, int max)
{
return (n < min || n >= max);
}
int
main(int num_args, char *args[])
{
// Try 10000 times to see if we can get a out of range resultqq
for(int i=0; i<10000; ++i)
{
if(verify(rand_bug(10, 11), 10, 11))
{
puts("rand_bug is bugged");
break;
}
}
}
Avoid dynamic allocation throughout the game (and possible failure) by allocating everything ever need up front.
The game doesn't accept input until the countdown is done. It should just quit immediately when q/esc is pressed.
Look into the possibilities for listening for cursor movement instead of reading characters from stdin.
The app should have the version printed out in the status bar.
The version should be derived from git tags, i.e. git describe --tags
.
At least one for drawing and one for gameplay.
An improvement over clearing all parts before redrawing.
Should probably be a cli option in case the terminal/font doesn't support it.
Should also affect the score bump when eating candy.
Store highscore to make it persistent between runs.
Should listen for updates in case some other instance of the game is using the same highscore store.
Print score somewhere in the screen, perhaps in some kind of status bar at the bottom with potentially more information like speed, time playes, credits, etc.
Highscore should be persisted between runs.
Could also consider writing to file.
Not all terminals support hiding the cursor, so better to make use of it.
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