Hi there! It seems like you're looking for the new LPSO-Revived repository. This is currently the newest version of the repo.
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2023 release
License: GNU Affero General Public License v3.0
We need to find a stack that's best suited for our needs. As such, I propose the following:
We create a POC repository for a program that will listen in on incoming connections. What connections this will be is not important, the format can be either raw UDP, web sockets, HTTP, etc.
General priorities in terms of design:
Server program POC requirements:
As a developer, I want integration tests and unit tests for my in-game modules so that I am sure that any features I implement will continue to function
Sorting the priorities of 2D assets is a difficult (especially in isometric environments), but necessary task for games. While some of it is achieved, there are still issues with the sorting of map items in Waggington. (Like the dirt patch!).
Sorting is also achieved by using a quick-and-dirty method of positioning the pivot of a tile for the image (and modifying Tiled to account for it), however this isn't ideal. Additionally, for items that tend to span over a couple of tiles, there are usually issues with how the character will underlap or overlap some regions of the item.
An ideal solution would be to have something similar to this video: https://www.youtube.com/watch?v=yRZlVrinw9I
As a user, I want my character's animations to correlate with their movement in the map; I want their sprite to change angles based on the direction they're walking in. I also want them to run or walk in that direction based on what angle they're moving in.
Dependencies:
TODO:
Filesizes for the map items generally cause a lot of issues. Not only does the image data consume a substantial amount of memory, none of them are consistent with their sizes and how they should appear in game. Either we:
multiplayer MVP:
Documentation is generally important for any newcomers who decide to work on the project. Having something written down is generally a good idea for people to not get overwhelmed at the sight of a large codebase. I propose the following for the project:
It would be nice if this was hosted on a website so that users can easily navigate it. I've thought about using Doxygen, but the HTML might need to be adjusted here.
Some UI assets are duplicates in the Art/UI folders; we should sort those image assets and have unity use one of those files to draw the image.
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