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creepwars's Introduction

Creep Wars -- a "wesnoth" add-on with custom game rules

Creep Wars is an add-on for "Battle for Wesnoth" that provides a series of maps and custom game rules.

Building and uploading is done via wesnoth_upload tool: https://github.com/vgaming/wesnoth_upload

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2 or, at your option, any later version of the License.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MIT Licence or the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

creepwars's People

Contributors

aaronmcdavid avatar blitzmerker avatar n832sv avatar

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Forkers

n832sv

creepwars's Issues

OOS warning spam

MDK reported this in game.

I believe it happens because you change game state during preload event. That should only be used to set up variables, not to actually kill and create units.

Some logs
20181221 21:19:17 error engine: Trying to add Guard - Elvish Marshal-9223372036854775810 - 9223372036854775808 (10,11) over Guard - Elvish Marshal-9223372036854775809 - 9223372036854775808 (10,3).
20181221 21:19:17 warning unit: assigning new id to clone of generic unit Elvish Marshal-9223372036854775810
20181221 21:19:17 error engine: The new unit was assigned underlying_id=9223372036854775811 to prevent duplicate id conflicts.

20181221 21:20:50 error replay: Our next unit id is 33 but during the original the next unit id was 34
next_unit_id = 34
random_calls = 0

20181221 21:08:42 warning engine/team_construction: warning: when building level, skipping a unit (id=[]) from side_cfg with no type information,
for side:
allow_changes = yes
allow_player = no
chose_random = yes
color = white
controller = ai
current_player = Computer Player 8

engine/team_construction: warning: when building level, skipping a unit (id=[]) from side_cfg with no type information,

Using wesnoth master, Creep Wars 1.5.2

  1. Start a local MP game on Creep Wars narrow
  2. Set sides 3 5 6 7 to "Nobody"
  3. Start the game
  4. On stderr:
warning engine/team_construction: warning: when building level, skipping a unit (id=[]) from side_cfg with no type information,
for side:
allow_changes = yes
allow_player = no
chose_random = yes
color = white
controller = ai
current_player = Computer Player 8
faction = Rebels
faction_name = Rebels
fog = yes
gender = female
gold = 100
income = 0
is_host = no
is_local = yes
leader = Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose
name = Computer Player 8
player_id = josteph
random_leader = Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage
recruit = Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter
share_view = yes
shroud = no
side = 8
team_lock = yes
team_name = East
terrain_liked = Ff,Fa,Ss,Ww
type = Elvish Sorceress
user_description = Computer Player
user_team_name = East
village_gold = 2
village_support = 1
[ai]
        aggression = 0.90
        caution = 0.10
        leader_value = 5.0
        village_value = 0.0
[/ai]
[unit]
[/unit]
[default_faction]
[/default_faction]
[ai]
        recruitment_pattern = fighter,fighter,archer,archer,mixed fighter,healer,scout
[/ai]

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