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License: GNU General Public License v3.0
Butts
License: GNU General Public License v3.0
I have found that when reconnecting when you are a positronic brain makes you deaf, as you were sleeping, and can't hear anything until you are put into a machine
Defibrillators do not create admin attack logs when used, even when emagged. Also, defibrillator has two L's.
This is more of a suggestion, and would allow:
prevent powergamers to call the shuttle as soon as they hear the message
prevent anyone for willingly checking and welding every room and solars when the message is broadcasted
give xenos the possibility of a more stealth approach
Can't put hats on Ian. Critical issue. Please fix ASAP
OP pls nerf. Because I can't see how it can stun a metal cyborg. You hit them with it and disable...? With flash you overcharge their sensors.
In hotkey mode the keys for intent are:
1: Help
2: Disarm
3: Grab
4: Harm
But 4 doesn't switch to harm intent (does nothing).
Takes forever for plants to grow
Viewing the player notes you can't go to the next pages.
Injecting blood can spawn a beacon that spawns hostile mobs.
Combat drones from the random event take no damage from ion rifles, despite them being machines. They do take damage from normal sources.
How to reproduce:
Any table is unaffected
Have been unable to reproduce the bug as I have not been a traitor since, nor have I ever done this before to confirm whether it was an issue or worked previously. An admin on at the time told me it was a bug rather than an intended feature.
As a traitor, purchased the Syndicate Bundle from my PDA. I received only an empty cardboard box with nothing inside, instead of a random selection of items. As mentioned, an admin told me this was a bug, not an intended feature, and I have not been a traitor since to attempt to reproduce it.
The amount of Oxygen in Atmospherics is extremely low. Lower than that of the Nitrogen that it is the companion of when creating breathable air.
It might be a good idea to equalize these two gases, if that's too much work. Multiply the Oxygen supply by triple. That would probably settle any issue.
They don't show up on the playerpanel for some reason.
Upon dieing as a big slime instead of becoming one of the 2 baby slimes I became a ghost and when I tried to re-enter corpse it said ''You have no body.''
Since it was a death resulted from a bug I was given a new slime body by a kind admin but then once I died as a big slime again I recieved nether one of the 2 baby slime bodies and had no body to re-enter.
We need him.
When pumping in air into a connector, and having a connected Canister to that connector, the Canister and Connector seem to share the same amount of Gas. When the Canister should be the storage, and the connector should just be something transferring the air.
I hope you get what I'm getting at, because when you're switch around canisters to and fro, it becomes a hassle to abuse an exploit and unwrench the connectors and wrench them back in or else get trace elements of the last gas used.
Using the 'Longer Hair' setting results in an error on your body.
When somebody destroys the computer in atmospherics it loses it's settings. Once you fix it by putting in new glass and screwing it it says that it can't find sensors.
How to reproduce - unscrew any atmospheric PC near the external tanks and then screw it back.
Stood 4 tiles away and behind reinforced windows from an exploding 50/50 PotWater grenade, broke my arm, went okay for a minute or two until
You feel extremely dizzy
You feel extremely dizzy
You feel extremely faint
Your right arm hurts badly.
Dead. Used RS when I passed out, got back up, dead in a few ticks. Stasis again, got up, died again. Examining myself after the bomb hit told me that my right arm was bleeding, attempted patching gave "wound already bandaged". Might have been internally bleeding Iunno.
This is some serious stuff since you can repair any amount of emagged door.
How to reproduce - build a windoor assembly, wrench it, wire it then screw it as much as you want.
http://i.imgur.com/qwnV2VT.png
There is sound of explosion, plasma tank dissapears (or oxygen tank dissapears, or other parts dissapear) but there's no explosion. You can make oxygen colder than 73K using heat exchange pipes. You just need to lead them through space and chill the oxygen to 22K.
This is a suggestion. Every griefer/powergamer has at least a pair of these, and they allow, along with cablecuffs, extremely griefy behaviour, but at the same time are kind of needed to deal with other chucklefucks when there's no sec or if it is shitty. They also augment the "paranoia" factor, meaning you are more likely to keep distance with others.
This problem would be best dealt the /tg/ way, meaning stunprods and eventually spears. Give stunprods the same stun duration as that of gloves, instead of the total nerf /tg/ gave to them, which doesn't even allow to cuff.
Having the prod visible, instead of the "camouflaged" gloves, would allow sec to be less "trigger-happy", while allowing the crewmembers to not fear being stealthy stunned and abducted by a random griefer for shit and giggles.
Weldering strange rocks yields nothing
I cannot see the third column of chem dispenser, happened 2 times.
,
http://i.imgur.com/Ok59ltu.png
Here
Baystation12/Baystation12#3087
Man, all this bugs with atmos make it unenjoyable to be one
How to reproduce:
Also, the supply control's window doesn't update when you make a change
I joined 1:30h into the round
There were two breaches, one in HoS office (partially deconstructed r-wall), one in Perma (destroyed window). Fixed both of them.
EVERY room constantly loses air, even the "isolated" ones (no breaches anywhere).
Volume pump at max output (around 9000kpa) couldn't sustain the amount of air required, since all the station was losing air.
EDIT: Might be worth to note, that if you've got 310kpa in distro, and you put the pump to 315kpa, distro loses pressure, but if you put it at 370kpa it stabilizes (this at round start and later too if no breaches).
EDIT2: Just happened again. Absolutely no leaks, station's magically leaking air, atmos can't keep up
When they blow up there's not much you can do with them. And you can only dispose of them via disposals. No metal returned whatsoever. It would be nice if you could hit them with lit welder to cut 1-3 metal sheets off them.
Steps:
fucking bayatmos
spawning the random syndicate package sometimes gives you nothing and takes your crystals
How to reproduce: hit displaced girder with plasteel and screwdrive it.
When transforming into another player you still keep your original flavor text
Babyblue underwear on females is invisible. Fix it or just add shimapan thanks.
Energy bows and T.Y.R.A.N.T. modules seem to be missing from RnD despite having appropriate research levels.
Ghosting as a mouse while alive allows you to respawn again without a cooldown.
It's possible to make MULTIPLE Iso injectors by clicking the "Iso injector" option multiple times before making a choice in the subsequent window.
To recreate, save a buffer, click "Iso injector" five times, switch to the new window, choose your injectors.
It would make the work of repairing breaches way easier.
If a disposal pipe unit is deconstructed after a disposal pipe segment is removed from underneath it, you cannot fix the disposal unit as you will be prompted with : "The disposal bin requires a trunk underneath it in order to work."
They still work with plasma, though. Blood doesn't get any type of reaction.
Made one earlier and after I emptied it I chucked it in the charger. It flashed yellow but when I took it out there was no charge. Lowering the setting made it recharge up to a single shot.
This is pretty nice thing for chef for sure but it's a bug anyway.
How to reproduce - place a body with brain on table, do all 3 steps of surgery then at 4th spam click the patient with circular saw. It will spawn as much brains as you managed to click before first one was cut out.
Since the new fixes for depressurization chambers in mining, the problem has only grown worse as now the areas fail to depressurize the first time, rather than failing after several uses. The chamber starts to work normally, but soon depressurization begins to slow down, only draining at 0.1kps every second. Aborting and starting the process over again does not help, and the airlocks need to be forced open now. Additionally, the problem has also carried to engineering external access airlocks.
How to reproduce this exploit - press on operating table with active module as cyborg/android.
The newcaster when it's broken seems like that there's no way to actually fix it, only messages stating "you are abusing it" appears when you try to use any of the tools
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