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Gym-based environment for training offensive RL agents. Agents can generalize to unseen scenarios and simulation-trained agents can be deployed in the emulation.

Home Page: https://arxiv.org/abs/2305.17246

License: MIT License

Shell 1.03% Python 97.48% PowerShell 1.07% RouterOS Script 0.41%

nasimemu's Introduction

NASimEmu: Network Attack Simulator & Emulator

NASimEmu observation

Related

  • Repository with deep RL agents
  • NASimEmu: Network Attack Simulator & Emulator for Training Agents Generalizing to Novel Scenarios, SECAI workshop @ ESORICS 2023, preprint
  • Applications of Deep Reinforcement Learning in Practical Sequential Information Acquisition Problems, Chapter 6 - Case Study: Automated Penetration Testing, Doctoral Dissertation, CTU, 2024, link

Introduction

NASimEmu is a framework for training deep RL agents in offensive penetration-testing scenarios. It includes both a simulator and an emulator so that a simulation-trained agent can be seamlessly deployed in emulation. Additionally, it includes a random generator that can create scenario instances varying in network configuration and size while fixing certain features, such as exploits and privilege escalations. Furthermore, agents can be trained and tested in multiple scenarios simultaneously.

The simulation is based on Network Attack Simulator and can be used to train and evaluate agents. It is a memory-based fast and parallelizable abstraction of real computer networks and can generate random scenario instances which can vary in network topology, configuration and number of hosts. The emulation is a controlled environment using industry-level tools, such as Vagrant, VirtualBox, and Metasploit. Agents trained in simulation can be transparently deployed in emulation.

NASimEmu introduces a few changes for training general agents that can transfer to novel, unseen scenarios. It includes dynamic scenarios that represent prototypical situations, e.g., typical university or corporate networks. In these scenarios, some attributes are fixed (network topology, OSs, services, exploits, etc.), while some are left to chance (network size and hosts' configuration). Lastly, multiple scenarios can be specified for training or testing.

The accompanying paper NASimEmu: Network Attack Simulator & Emulator for Training Agents Generalizing to Novel Scenarios can be found on arXiv.

Installation

Make sure you use latest pip:

pip install --upgrade pip

Clone the repository and install it locally (-e for development mode):

git clone https://github.com/jaromiru/NASimEmu.git
cd NASimEmu; pip install -e .

To use emulation, you have to install Vagrant yourself; see EMULATION.

Usage

import gym, random, logging
import nasimemu, nasimemu.env_utils as env_utils

# In this example, a scenario instance is randomly generated from either 'entry_dmz_one_subnet' or 'entry_dmz_two_subnets' on every new episode. Make sure the path to scenarios is correct.
# To use emulation, setup Vagrant and change emulate=True.
env = gym.make('NASimEmu-v0', emulate=False, scenario_name='scenarios/entry_dmz_one_subnet.v2.yaml:scenarios/entry_dmz_two_subnets.v2.yaml')
s = env.reset()

# To see the emulation logs, uncomment the following:
# logging.basicConfig(level=logging.DEBUG)
# logging.getLogger('urllib3').setLevel(logging.INFO)

# To see the whole network, use (only in simulation):
# env.render_state()

for _ in range(3):
    actions = env_utils.get_possible_actions(env, s)
    env.render(s)

    # you can convert the observation into a graph format (e.g., for Pytorch Geometric) as:
    # s_graph = env_utils.convert_to_graph(s)

    action = random.choice(actions)
    s, r, done, info = env.step(action)

    print(f"Possible actions: {actions}")

    (action_subnet, action_host), action_id = action
    print(f"Taken action: {action}; subnet_id={action_subnet}, host_id={action_host}, action={env.action_list[action_id]}")
    print(f"reward: {r}, done: {done}\n")
    input()

Gym integration

NASimEmu currently doesn't support many of the default agents made for gym, because it uses custom environment spaces (the size of the environment is unknown to the attacker at the beginning) and an action space that changes at each step when a new host is discovered.

Implemented Deep RL Agents

See the separate repository NASimEmu-agents for implemented agents.

Simulation

The simulation is based on Network Attack Simulator and you can read its docs here: https://networkattacksimulator.readthedocs.io

These are the changes in NaSimEmu:

  • Support for new v2 scenarios, which define classes of problems from which random instances are generated. The v2 scenarios define a topology, sensitive subnets, services, processes and exploits. However, the generated instances vary in number of hosts in subnets and hosts' configuration. For example, you can define scenarios representing "bank", "university" or "enterprise" domains.
  • Agent can be trained or deployed in multiple scerarios at once. This is useful to test generalization and transfer learning of the agent. E.g., how does it perform in the "enterprise" scenario when trained only in "bank" and "university"?
  • The interface has been changed to true partial observability. That is, the agent cannot infer the number of hosts or subnets in the current scenario instance and all other unknown information is masked. To aleviate memorization of acquired information, the observation at each step records all the information gathered so far. Further, host and subnet ids are scrambled to avoid their memorization.

Emulation

The emulation is made with Vagrant and VirtualBox. You will need to install these on your system first. A scenario is converted into a Vagrantfile and deployed. The vagrant spawns a virtual machine for each host in the scenario (currently, Ubuntu and Windows machines are available) and configures them properly. Additionally, it deploys one RouterOS based router that segments the network into subnets and one attacker machine that runs Kali Linux and uses Metasploit with pre-configured exploits to run.

For more information about emulation, see EMULATION.

Limitations / Properties

Please, be aware of the following:

  • exploits are assumed to always work (in emulation, this is not true)
  • the services have a single version and are always exploitable, if the exploit is defined
  • currently, the maximum number of subnets and hosts in subnets have to be defined, so that the host vector size is always the same
  • if there are multiple paths from the attacker to a target (some of which are filtered by firewalls), the simulator assumes that the host is exploitable if any of the paths allow it; in emulation, this is not implemented (the first discovered path will be used); avoid doing this
  • we assume that a firewall either block or allows all traffic between subnets
  • in emulation, all hosts are on the same interface, which is only virtually segmented by the router; avoid using protocols that bypass the router (such as ARP)
  • if defined in the scenario, sensitive services always run on all sensitive nodes; sensitive services also run on 10% of non-sensitive nodes
  • emulation do not provide any rewards

Acknowledgements

@bastien-buil - windows emulation, bugfixes and part of documentation

nasimemu's People

Contributors

jaromiru avatar

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