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ultimate-go's Introduction

๐Ÿ’ฅ Big Points ๐ŸŽถ

  • Remember LESS is MORE.

  • readability = not hiding the cost; simplicity = hide complexity

  • If you don't UNDERSTAND the DATA, you DON'T UNDERSTAND the PROBLEM you're working on.

  • Remember: stack (stay on stack) vs heap (share on heap)

  • Take command of type & Take command of semantics

  • Mantra: REDUCE, MINIMIZE, SIMPLIFY.

  • Never share a string or slice unless you're marshaling or unmarshaling.

  • Small is fast = because smaller data structures can stay within the cachelines.

  • Memory leak in go: a reference on the heap that isn't garbage collected AND not being used.

  • It's never a good reason to alter a data set after you pull it!

  • Know your length when getting a slice of a slice.

  • (Big NO NO) Don't mix value semantics WITH pointer semantics; vice versa.

  • When in doubt USE pointer semantics; except with time.

  • Method sets dictate interface compliance.

  • We do not use embedding to reuse state! We use embedding to reuse behavior. (WE EMBED BECAUSE WE NEED BEHAVIOR)

  • Group by behavior (by things that they do vs. what they are).

  • There is implicit conversion in go with interface types because they are valueless and same memory model.

  • Always return the error interface type

  • Don't use pointer semantics when dealing with error handling, because the addresses are always different.

  • You are not allowed to both: log an error && pass it up.

  • You are not allowed to create a go routine unless you can determine WHEN and HOW it will be terminated

  • Do not think of channels as queues, but as signals.

  • Don't use a buffer larger than 1; Anything more and it's unsafe.

    • Using <=1 = somewhat of a garuntee.
    • Easier to catch problems/bugs.

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