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resurrection-capsule's Issues

[FEATURE] Add multi-language support to ReCap

Darkspore originally supported German, English, French, Polish and Russian; DLS needs to support those as well. The launcher needs to have localisation support, and so does the custom launcher that is yet to come.

[MILESTONE] Make Darkspore launch

By using Davo instructions:
http://www.davoonline.com/phpBB3/viewtopic.php?f=88&t=6386

Using the SporeModder or the SporeMaster:
https://github.com/Emd4600/SporeModder
https://code.google.com/archive/p/sporemaster/downloads

We are capable of pressing the Launch button. Still, the game does give the following error on launch:

screen shot 2018-11-17 at 13 50 00

According to Flask, the only request made up to this point is api.config.getConfigs, so we need to find out what does getConfigs needs to respond in order to avoid that warning.

[BUG] Can't unlock Goliath Alpha

For some bizarre reason, Goliath Alpha isn't being unlocked. Even if it's added to the user creatures, it still appears as locked ingame, and if you unlock it manually ingame, it disappears again in the next login (even being replaced by an interrogation mark in case you have edited it).

CANNOT ACQUIRE THE GAME

I'm sure many of you may have noticed... darkspore can no longer be bought. I do not understand why on earth you are enforcing DRM when the DRM is defunct. I cannot purchase the game on steam or origin, nor can I acquire a serial code.

Enforcing DRM of a megacorporation that has completely and efficiently wiped their game from the face of the planet is absurd. They are not making any money off of the game anymore, they refuse to take my money that I actively offer to them, why on earth would you restrict this to people who were fortunate, or unfortunate, enough to purchase the game for the short time that it was available.

[MILESTONE] Login screen prompts network connection errors and does not show fields

We reached the login screen, but it just prompts errors and never show the fields. Right before the errors appear, the game tries to make a request to gosredirector.ea.com:42127. Flask could not understand the request, but based in the URL it seems to be EA's Blaze server. There are some open source implementations of it which may be enough to solve the problem:

[BUG] build-exe-docker.sh script creates an unfunctional EXE

Before being compressed into the self-extracting EXE, the EXE generated by cx_Freeze seems to be unfunctional, crashing just after starting, with the error:

The NTVDM CPU has encountered an illegal instruction.

We still don't know the exact cause.

[BUG] still shows the normal offline screen w/wo it.

I open the "Darkspore_local.exe." file after following the steps of the "HOW_I_RUN_IT.md" and it still shows the "connection offline, servers down" thing that pops up when you launch it without it. i also use the free demo, is that the problem?
I follow the how i launch it, boot up the darkspore local exe file, and it still shows the "servers are down" text.
I thought it would boot up, and do what is said in the texts.

Desktop (please complete the following information):

  • OS: windows 11
  • ReCap version: 0.2.3-2
  • Darkspore version: im not sure, because i am using the free demo.

Additional context
i dont know what to do with the "local server" file.. am i meant to put it into the darksporebin?

[MILESTONE] Redirect Darkspore.exe requests to the localhost

There are two possible ways of doing that:

  • We can inject code in the Darkspore EXE to make all requests point to the localhost, just like the SPORE ModAPI does with SPORE. We should be able to do so with Detours.
  • We can use a reverse proxy to redirect those requests to the localhost. It may be based in tinyproxy or proxifier.

The first one is probably more likely, but we still couldn't make any of them work yet.

[MILESTONE] Analysis of the game mechanics to find out the values related with each file

Description
We need to watch old gameplays of Darkspore and take notes about dealt damage so we can analyse this information later and find out how the damage was calculated, and which were the values associated with each creature/item.

Data that needs to be collected

  • Video link (to avoid repeated values polluting the data)
  • Crogenitor level
  • Hero name
  • Hero equipments
  • Hero level
  • Level difficulty
  • Darkspore level
  • Enemy name
  • Damage dealt
  • Drop

In which formats can they be sent

  • CSV (preferable)
  • XLS
  • XLSX
  • ODS

Where can I send them?
In our Discord, at the #drop-and-damage-data channel

[FEATURE] Support Linux

Describe the solution you'd like

I'd like to be able to host the server on a Linux machine, as well as running the game through Wine / Proton with the request redirection patch.

Describe alternatives you've considered

  • A guide to building the project from source on Linux
  • Linux included as target platform for builds

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