vrilly / cub3d Goto Github PK
View Code? Open in Web Editor NEWRaycasting game made in C for 42.
Raycasting game made in C for 42.
The magical cube drawing program Included are some maps for you to use. For quick testing of the faulty maps you can use this command: `find maps/err* -exec echo \; -exec echo {} \; -exec ./cub3D {} \;` All the err* maps should give errors and not launch the cub3D game. If it does it will not pass eval :) For testing of mapleaks i recommend you to use mixed_map.cub and edit the map on the fly with different test cases Arguments you can use: --nosync: Reduce movement speed --save: Render screenshot offscreen and save it as bitmap --conf: Configure keymapping Custom map keys (bonus plugins): cub3D: .. = Silent map comment .! = Output arg to stdout when map is read entity: DE = Define entity args in order: [0-4] Slot to use for entity Translates to A-D in map elements Name to use Name for entity, max 16 chars [0|1] Collisions enabled Set entity to colliding [0-100] HP HP For entity Texture path Path for entity sprite texture IT = Change entity type to item Disables collisions, once player collides it will alter HP and destroy entity args in order: [0-4] Slot to modify, needs to be defined! [-100 - 100] HP Change on collision HP = Set player HP args in order: [0-100] HP Set player HP If not set player damage will be disabled. Limitations: Max resolution for offscreen rendering is 16384*16384, minilibx can't handle higher due to the hardware limitations
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