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Dungeon Clawler Mod Handler

Dungeon Clawler Mod Handler

A BepInEx mod handler/loader for the game Dungeon Clawler with Lua scripting support.

GitHub release (latest by date) GitHub issues GitHub pull requests

11/08/24 - Mod handler is possibly broken after the game pushed a hotfix

๐Ÿ“‘ Table of Contents

๐Ÿš€ Installation

  1. Download BepInEx:

    • Get the latest release of BepInEx here.
    • Follow the BepInEx installation instructions here.
  2. Download Mod Handler:

    • Download the latest release of DC_ModHandler.zip and extract it.
    • Place all contents of the Mod Handler zip into the plugins folder of BepInEx.
  3. Run the Game:

    • Launch the game.
    • You should see a new "Mods" button where all your installed mods will be listed.

๐Ÿ› ๏ธ Mod Creation

Creating mods for Dungeon Clawler becomes more streamlined with this handler, especially when managing multiple mods. Although the handler currently doesn't simplify the mod creation process itself, future updates will include a custom API to facilitate creating game elements.

๐Ÿ”ง Sample Mod Project

A Sample Mod project is available in this GitHub repository called DC-Sample Mod. It's ready for compilation and use with the handler. This serves as a template to help you get started.

๐Ÿ›ก๏ธ Sample Item Mod Project

A Sample Item Mod project is available in this GitHub repository called DC-SampleItem. It's ready for compilation and use with the handler. This serves as a template to help you get started making items.

๐Ÿ“‚ Mod Structure

Each mod must be in its own folder within the Mods directory. For example:

GameFolder/Mods/SampleMod

Each mod folder must contain a manifest file named Manifest.txt with the following format:

name="Name of the mod"
description="Description of the mod"
version="1.0"
author="Author of the mod"
mod="SampleMod.dll"

For Lua mods, use .Lua extension for the mod field and include Lua scripts accordingly.

๐Ÿš€ Loading Your Mod

Once your mod is set up:

  1. Start the game.
  2. Open the mods list from the "Mods" button.
  3. Your mod should be listed and ready to use.

โ“ FAQs

Q1: How do I troubleshoot common issues?

A1: Check the BepInEx logs located in the BepInEx folder. Ensure all files are placed correctly and the game version is compatible.

Q2: Can I create mods for other versions of the game?

A2: Currently, the mod handler is optimized for the latest version of Dungeon Clawler.

๐Ÿค Support

If you encounter any issues or have questions, please open an issue on the GitHub repository or get in contact with me on Discord @ perle.btr

๐Ÿ“œ License

This project is licensed under the MIT License.


Happy modding! ๐ŸŽฎโœจ

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