vurtualruler98 / boxloader Goto Github PK
View Code? Open in Web Editor NEWA simple set of scripts that lets you load boxes using Vehicle in Vehicle for Arma 3.
License: Other
A simple set of scripts that lets you load boxes using Vehicle in Vehicle for Arma 3.
License: Other
error missing ]
file\boxloader\functions\fn_driveon.sqf [boxloader_fnc_driveon], line 1
Error Undefined variable in expression: _retrofit
File \boxloader\functions\fn_driveon_retrofit.sqf [boxloader_fnc_driveon_retrofit], line 2
https://drive.google.com/open?id=1pT2ee2AtarfVxeWT2HEbe1gQhf1S4Tsi
This looks really cool is there any way I could extract the script parts out to just be a script for Vanilla? I want to try and replace R3F logistics
If vehicles is Deep Copy- or Export Mission SQF- loaded, after deleting them by Zeus, the mod's system Objects stay .
When the texture of an object is translucent. That is to say, it allows you to see through it, as in the boxes with fortifications of your mod. Commonly it is because the images of the texture have an alpha channel... to avoid this, the names of the images must have the ending _co and it should not be exported to PAA format from a TGA image. Preferably you should use PNG format so that the image with alpha channel is not exported.
How can we make this mod persistent on a dedicated server? (eg. base building)
The "Push" action which is added is not showing up on the scroll menu when you approach a given object from certain angles, (A specific instance is a Water Tank object). Action to load is also missing from the same side. The side doesn't seem to be tied to anything (that is, it won't show on the South side of the object, even after rotating it).
Steps to reproduce: Be loading a vehicle which one of the objects, in the case the Oblong Water Tank, when you approach the water tank, do a 360 circle around it and you will find a side which does not have the actions showing up.
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