vyncemontgomery / sprawl Goto Github PK
View Code? Open in Web Editor NEWa Boardzilla implementation of my board game, Sprawl.
a Boardzilla implementation of my board game, Sprawl.
figure out the magic behind the info modal zoom; the dice get blown up really big but keep their border radius & pip size &c so they look silly. Empty plots are bigger than makes sense, too.
Also address size & styling of text.
the first one doesn't always trigger. The second one does but sometimes calls out the wrong player? thatmight jsut be in reproc/history though.
Write a good game summary and a better rules document and get it into the game. Illustrations may be key; possibly use screenshots of situations in game. (Maybe use god mode to create perfect scenarios?)
if possible, make HTML version of rules and find a way to embed in game. Also make PDF rules for various purposes, possibly including dl from within game, and/or hosting on UncleHat.
download and package font assets from google. Game uses:
Rye
Smythe
Ribeye Marrow
(get Ribeye, too, in case.)
Game has some minor appearance issues and some major ones; some will get separate issue IDs but if ever you can't think of what to do next, let this be your guide: make it look better.
I like the wooden sign look, but they should be centered over the game board and relative to each other. Doesn't need to be fancy, just not distractingly obviously wrong.
Possibly do this with a game Space so it can have info modals? that might require understanding the layout engine better... which would have other good uses...
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