vytkuklys / 42_cub3d Goto Github PK
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License: MIT License
My first RayCaster with miniLibX
License: MIT License
Describe the bug
We both noticed an inconsistent movementspeed when walking around the game, where the player would randomly speed up.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
consistent movement no matter what
Describe the bug
crashes when thexure path in the map file is not a texture, if you try to launch with the current maps/box.cub it segfaults
To Reproduce
Steps to reproduce the behavior:
Expected behavior
print a message that some texture is not a valid texture
*** Issue ***
View can get closer to the wall when the wall is approached from the corners.
With an exact 0, 90, 180 or 270 angles textures are disrupted.
** Issue **
Of the left most ray (when x = 0) wall begins and ends at a different point. Which is inconsistent with the view and the rest of the map.
** Possible solution **
Not printing the left most ray
*** Issue ***
How to deal with bigger maps and minimap?
*** Details ***
If map is big enough it would cover a big portion of the 3D map.
Currently 5 pixels are given per element in the array.
*** Possible solutions **
Cheap and dirty fix: give a lesser amount of pixels per element depending on size of actual map size.
Optimal: show just part of the map and reveal more based on movement.
doors can be placed without being connected to a wall which results in the door creating its own wall when used
To Reproduce
Steps to reproduce the behavior:
./cub3D maps/42.cub
Expected behavior
should be an error while parsing
Describe the bug
hand texture can be set as a wall texture and will kinda break the programm
To Reproduce
Steps to reproduce the behavior:
Expected behavior
only textures with the size of 64 by 64 pixels should be allowed as wall texture
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