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View Code? Open in Web Editor NEWWarcraft II PUDs utilities
License: MIT License
Warcraft II PUDs utilities
License: MIT License
Hello, I was baffled to see people still modding this game. I used to love making custom maps for it and play around with the unit values in UDTAED. But you could only do so much with it. I wanted to ask you, if there is any way of changing unit movement speed or spell mana cost, like making healing cost more and invisibility cost less. Or even change a unit's mana regen?
I realized that the death coil and death and decay icon ids are mixed up:
PUD_ICON_BLOODLUST = 112,
PUD_ICON_RAISE_DEAD = 114,
PUD_ICON_DEATH_COIL = 103,
PUD_ICON_WHIRLWIND = 104,
PUD_ICON_HASTE = 96,
PUD_ICON_UNHOLY_ARMOR = 98,
PUD_ICON_RUNES = 97,
PUD_ICON_DEATH_AND_DECAY = 108,
should be
PUD_ICON_BLOODLUST = 112,
PUD_ICON_RAISE_DEAD = 114,
PUD_ICON_DEATH_COIL = 108,
PUD_ICON_WHIRLWIND = 104,
PUD_ICON_HASTE = 96,
PUD_ICON_UNHOLY_ARMOR = 98,
PUD_ICON_RUNES = 97,
PUD_ICON_DEATH_AND_DECAY = 103,
It would be nice if this could be verified
I did the following under Ubuntu:
There is no pud_config.h, only pud_config.h.in? After deleting line 43 everything compiles and works fine
Currently pud.h looks like this:
PUD_ICON_HUMAN_MOVE = 83,
PUD_ICON_ORC_MOVE = 84,
/* Icon 85 is invalid */
PUD_ICON_COLLECT = 86,
PUD_ICON_BUILD_STAGE_1 = 87,
However, icon 85 is perfectly valid:
Proposal:
PUD_ICON_HUMAN_MOVE = 83,
PUD_ICON_ORC_MOVE = 84,
PUD_ICON_REPAIR = 85,
PUD_ICON_COLLECT = 86,
PUD_ICON_BUILD_STAGE_1 = 87,
I tested this in my project and the icon appears as desired
Hi, just want to make sure if you havent worked the save files, those are really important for the game and could achieve other stuff not present in map..
It is currently not possible to use war2tools within a C++ project since the structure "Pud" in pud.h contains the following field:
Pud_Private *private; /**< Internals, private and opaque data. Don't touch ;-) */
Simple fix that works is:
Pud_Private *private_; /**< Internals, private and opaque data. Don't touch ;-) */
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