Load ply mesh file in Unity 3D use vcglib.
- use vcglib
- support per face uv (change to per vertex uv)
- easy expand to other format (asc,ctm,dae,fbx,field,gts,nvm,obj,off,out,ptx,raw,smf,stl,vmi)
- Unity 5.5.0p1
- Visual Studio 2015
MIT
Load ply mesh file in Unity use vcglib
License: Other
I have use your project and it is working find in unity editor but not working in android. Please provide solution for android mobile as well. I will be thankful to you.
This exception is thrown by android mobile
04-25 09:50:12.698 13709-13740/? E/Unity: DllNotFoundException: PlyLoader
at (wrapper managed-to-native) PlyLoaderDll.LoadPly(string)
at TestLoader.Load (System.String folder) [0x0004f] in <03d2f3a35d0b4512803d42e38e97fba7>:0
at UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) [0x00011] in <07e4b01d268e49d9893add5a5bf8a7f1>:0 at UnityEngine.Events.CachedInvokableCall
1[T].Invoke (System.Object[] args) [0x00001] in <07e4b01d268e49d9893add5a5bf8a7f1>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <07e4b01d268e49d9893add5a5bf8a7f1>:0
at UnityEngine.UI.Button.Press () [0x00027] in :0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute[
Does this Loader support a runtime import? Can it be used for Unity version 2019.2 and above?
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