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Architecture and implementation of computer game systems. Topics include game engine architecture; screen management and rendering control; geometric models; algorithms and data structures for spatial partitioning, occlusion, and collision detection; real-time interactive 3D graphics and animation techniques; behavioral control for autonomous characters; simulation of physical phenomena; sound and music in games; optimization techniques; multi-player games and networking; game development tools and environments. Substantial programming and project work.

Java 81.86% GLSL 15.73% Batchfile 0.08% JavaScript 2.33%

computer-game-architecture-and-implementation's Introduction

Computer-Game-Architecture-And-Implementation

Description:

Architecture and implementation of computer game systems. Topics include game engine architecture; screen management and rendering control; geometric models; algorithms and data structures for spatial partitioning, occlusion, and collision detection; real-time interactive 3D graphics and animation techniques; behavioral control for autonomous characters; simulation of physical phenomena; sound and music in games; optimization techniques; multi-player games and networking; game development tools and environments. Substantial programming and project work.

Notes:

This repository contains all my coursework for Computer Game Architecture And Implementation.

  • Semester Taken: Fall 2020
  • Grade: A

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