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Home Page: https://warzone.network
License: Creative Commons Attribution Share Alike 4.0 International
Publicly available maps used by warz.one
Home Page: https://warzone.network
License: Creative Commons Attribution Share Alike 4.0 International
Sarc
Prevent players from entering the opposing teams spawn, to prevent spawn camping.
No response
Frostbite RAGE
snow themed rage ffa map
https://gist.github.com/Tundrenn/14b9bb1c430f3ce0ba4ffb9d0c643b57
Limbo II
Prevent the opposition from entering the other teams spawn. Players can currently sit behind the enemy teams spawnpoint and hit them as soon as they respawn, which negatively affects gameplay.
No response
Purple Haze
Introducing: Purple Haze. Directrix who?! Not only is this map designed for revered trickshotters such as myself, but it is XML'd by the one...the ONLY... samgoat! What more could you ask for on a single map? Play now on play.oc.tc ; and possibly play.warz.one ;)
https://gist.github.com/oafMH/870ed9c4266c71e89c5c16465cd24892
https://www.dropbox.com/s/ya0vf3ewolldhrt/purple_haze.zip?dl=0
Dracula
Cobwebs at spawn at bypass-able, maybe implement respawn timer and scrap webs?
Would also be nice to see crafting tables in spawns, as it's quite hard to craft armour from the gold nuggets in a timely fashion. There are already deny entry filters on the spawns
No response
Sample Contest Map
I've created a very nice map intended for small pool sizes on Warzone. It uses a variety of gamemodes for that creative gameplay. Once this ticket is submitted, it will have a contest label assigned to tell it apart from normal map submission.
I don't have the time to add and test them right now, but basing off the coordinates I had in TGM, the regions should be something along the lines of
// blue team
<cuboid min="-354,0,-55" max="-347,255,-52"/>
<cuboid min="-353,0,-56" max="-350,255,-56"/>
<cuboid min="-351,0,-58" max="-343,12,-51"/>
// red team
<cuboid min="-323,0,-8" max="-316,255,-5"/>
<cuboid min="-320,0,-4" max="-317,255,-4"/>
<cuboid min="-327,0,-9" max="-319,12,-2"/>
Snow Stadium
Spleef map
2v2 (can be more, when not played in tourney)
Spleef the opposing team off the map
https://gist.github.com/iMandoesnotknowhowtousethis/3325216e0d9c304242a8c8fd7859e5b3
https://cdn.discordapp.com/attachments/1067556951485075486/1069754050507182151/Snow_Stadium.zip
Acear I
Elevate the spawn for spectators so it does not interfere with gameplay. The build height of the map is currently 2-3 blocks below the spectator spawn, which affects skybridges as there is not an adequate amount of breathing room to extend a skybridge and attempt to rush.
No response
La Piazza
This is a 32 player FFA map ported from the overcast community server to warzone.
I figured any maps that had not yet added to warzone I'd create issues for (except for a few maps)
https://gist.github.com/technodono/e1cf1edbfbe449ffc3bee196a21c4523
Spleef Dojo
Spleef map
2v2 (can be more, when not played in tourney)
Spleef the opposing team off the map
https://gist.github.com/iMandoesnotknowhowtousethis/8d7212bddd8d24c497dfda5019e949d8
Bodiam Castle
Other or unsure
This is only an issue tracker for Bodiam Castle as I have no other way to help me organize and document any changes. It will be edited with more issues as I gather feedback from players and then closed once I feel the map reaches maturity.
No response
The file contains some grammar and wording issues.
Krager
Small 10v10 end themed CTW map
https://gist.github.com/oafMH/247586b6c043eb9f776d4632f3401360
https://www.dropbox.com/scl/fi/hf0jv1gondrm0sinxs8de/krager.zip?rlkey=zuzrgjg8sgjksc6cy08knvav9&dl=0
Pipes and Punters
This map is an 8v8 Flag Football style CTF in which a singular flag spawns in the centre of the map which both teams have to fight over. To score the flag must be carried to the net at the back of either team's side(which is denoted by a Warp Pipe on this specific map). Unlike most flag football maps this map does not make use of the "Rafter" mechanics and instead has specific dedicated spawns onto the playable area.
https://gist.github.com/Cazadorian/f39f21b9b11fa11212cca5b2f015f4f3
Cargo
When breaking iron blocks at the back of both spawns, the iron ingots fling themselves almost off the edge. This mechanic is irregular, and should be modified to make the iron ingots drop as they would in a Vanilla environment.
No response
Gyrus CTW
XML
While playing this map earlier today on Warzone, we ran into an issue where two teams (blue and green) couldn't place one or any of the wools they've captured at their spawn. My team and an another (red and yellow) could place wools. I am assuming this has something to do with the filters in the map.xml file. I've also looked through the xml, but I couldn't tell where exactly was causing this issue.
(Special thanks to Eraaaks and SnowyXD_ for sharing their screenshots)
Hearts of Atlantis
This map is an 8v8 DTC designed with a unique layout and shape to make it play better at lower player counts than are standard for DTC maps. The map otherwise is a rather standard TNTless DTC map.
https://gist.github.com/Cazadorian/8bd6bf8abe671b9307c09718fd13ca41
Kalahari Sanctuary
Gamemode: flag assault (formerly flag runners)
This is a new map that runs off the same premise as Royal rumble II & The Big Dig where you have to run the flags to the goals on the other end of the maps. Also an OCC port!
I've noticed you've categorised them as arcade for various reasons and I presume this will fall under that too!
(You may also need to update any other older flag runner maps with the new xml's from the OCC repo since the game name changed)
https://gist.github.com/technodono/8618bc47f5e2b392bb9bc169820c9305
Hobbit CTW
Fun Hobbit themed Capture the Wool map, with some middle islands and a chance to defend with good materials.
https://github.com/zzuf-fer/zzuf/blob/main/hobbit_ctw/map.xml
Dark Harvest
This is a 8v8 dual-monument Destroy the Wool map. The map was designed around a rune from the online game, League of Legends.
Submitted on Virus' behalf; do not credit me for map submission.
https://gist.github.com/TheRealPear/76a53fdaf977ee61f75556740e46c44b
(No Imgur album or map.png available at the moment, will edit once I hear back)
https://mega.nz/folder/xPRkFJCb#5M3fPyN6eK06Ner8QYq39w
Taiga Spleef
10v10 Spleef Map based on theme "Taiga"
https://gist.github.com/Preinstalled/1d3bfb2d6ad839ff3f8846fa43464aec
Sweetopia
Parkour FFA Map based around the theme of "Candy/Chocolate", first to reach the end wins. (18 Levels)
https://gist.github.com/Preinstalled/acecc019fc2f1b85fa21d3f06e20f765
Infernal Shadow
XML
Whilst playing on Infernal Shadow, I noticed that my leather armour which I spawned with was taking durability damage. This is irregular, and shouldn't be happening as most maps should have unbreakable gear.
No response
Swamp Land
Border regions should be implemented to discourage the players in the game from hiding to avoid conflict. These regions should commence a few minutes after the walls are down, and slowly close in on the middle of the map over time.
Item drops should also be enabled, because it would be beneficial for someone who beats an enemy to receive their items upon death.
No response
Foliage
Parkour FFA Map based around the theme of "Nature", first to reach the end wins. (12 Levels)
https://gist.github.com/Preinstalled/6da8baf2374dd2001825756ae303b303
Deciduous Nights
This map is a simple 1 wool per team CTW intended for smaller player counts such as 8v8. The key unique thing about this map is that every single full block within the playable area is a type of clay. The map should hopefully play like a standard CTW.
https://gist.github.com/Cazadorian/97c94b8a62f83d3e1a3e76133225e3be
Ground Zero
This is a 14v14 dry DTC map that contains no explosives but defensive materials to help teams protect their core against enemy attacks. The map is themed around a wasteland after a war with decayed structures and semi-connected network of caves underground.
(Submitted on behalf of _iMan and orangle; do not credit me for map creation)
https://gist.github.com/TheRealPear/900fa028dbaf5909f18f77e6a120afa2
(No Imgur album or map.png available at the moment, will edit once I hear back)
https://mega.nz/folder/JCAk1ZoK#6KsZgd5SCnk2msz-laXuRg
Zipline II: The next test
This is the sequel to zipline and is another port from the Overcast community server like Kalahari & La Piazza.
This map is a 24 v 24 King of the flag map that takes on a diagonal layout unlike the first zipline map and improves on the builds alot!
https://gist.github.com/technodono/17429e0ba9aba04fe5ef4d3070c47a8e
Daydream Mini
4 Team 6v6v6v6 CTW. This is a mini version of Hillside Daydream
https://gist.github.com/eliminate123/4359f5e46a361c9bafeaa555f98c124e
Rush Hour
Parkour FFA Map based around the theme of "City", first to reach the end wins. (18 Levels)
https://gist.github.com/Preinstalled/21d097da714563a6b94177bfa276bbe1
Talovy
12v12 forest themed destroy the monument map
https://gist.github.com/oafMH/4e32186f47bed4a0cb62a2a7b051db00
https://www.dropbox.com/scl/fi/21l9xlbzgpr1bcig8iq2q/Talovy.zip?rlkey=xle3xvvk24g6x1qwtcfwnl0rm&dl=0
Golden Drought III
Marked in bedrock and originally sandstone, teammates are able to mine or place blocks and ultimately create a trap that kills their own teammates.
Spawn regions should be upgraded to prevent any player from breaking or placing blocks in the few blocks in front of spawn.
I placed bedrock in this match following a player who attempted to construct a hole that would kill off their team.
Lubong
2 team 8v8 CTW map
https://gist.github.com/oafMH/b101b8aac853598f6c75fad99012657a
https://www.dropbox.com/scl/fo/s3zf1zkalhydw9axjb5d7/h?rlkey=7pchbuh484av8l7pjth42upra&dl=0
Snow Level
Map/World build
On the map Snow Level, there are exactly 432 arrows in each wool room, but players already have infinity bows. I am not quite sure how attackers can take advantage of this excessive arrow supply in order to safely transport the wool back to their base, as infinity plus 432 is still equal to infinity. Therefore, I propose that these arrows be removed from the wool room chests, or perhaps instead, add some power 1, infinity 0 bows to the chests in order to give the arrows a purpose (if there already is a power bow somewhere on the map that I have simply not discovered, then I am sorry for wasting your time).
Thank you!
Pyramid Scheme
Modify regions to prevent enemy players from entering the spawn point of the opposing team. Opponents are able to freely enter the other teams spawn, which can allow them to potentially spawn kill or unfairly inflict serious damage which can affect the match in the long term.
In particular, I experienced this as a member of red team at my spawn point.
Crayons
KoTH Map with 3 Control Points. (3v3)
https://gist.github.com/Preinstalled/68098606c53342dffec0638119678038
Flaterns
This map is a 12v12 KoTF map, made with a jungle overground theme.
Its made of unique shaped platforms, consists of 3 floors and has jump pads around the map.
players are given speed-1 effect to move fast while "Flag holders" get speed removed from them (this is done to be able to make jumps across platforms).
Its a rather lovely looking map.
https://gist.github.com/Flamingfreak296/ce392ac57581b46e6988aadc35795456
SCREENSHOTS
https://imgur.com/a/EcC3AsI
MAP.PNG
Splegg
Gamemode: Arcade FFA Blitz
Objective: Map follows same premise as Spleef, breaking blocks under opponents to send them into the void, but differs in using an "Egg Shooter" that shoots eggs that break blocks. In addition, allows players to double jump every 10 seconds as a last lifeline or to go up layers after they've fallen. Recommended around 15 players in a match.
https://gist.github.com/Fishywishi/75786f573bd30965eba4bbf198ed4335
Shrine
XML
I have already fixed most map-related issues, however, it is impossible to capture flags in Shrine once you pick it up. I suspect that it is because modern PGM doesn't support the map having both CTF and KoTF as its gamemode. When using the original 1.3.6 proto and the new 1.4.2 made in the pull request, the same issue occurs.
No response
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