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tetris_game_development's Introduction

GamePlay

2023-11-07 19-54-00 (1)

Project Details

Objective:

  • Developed a classic Tetris game, utilizing functional programming principles within the TypeScript language for a maintainable and scalable codebase.

Core Logic:

  • Implemented the game's core mechanics, including tetromino generation, collision detection, line clearing, and scoring system. Ensured that the game logic adheres strictly to the functional programming paradigm, with a focus on pure functions and immutable data.

Keyboard Interaction:

  • Managed keyboard interactions through a reactive programming model using Observables.
  • Set up listeners for specific keypress events to allow real-time game control without polling or manual event loop handling.
  • Enabled a non-blocking game loop that reacts to user inputs asynchronously, ensuring a responsive gaming experience.

Controls:

  • W: Rotate the current tetromino.
  • A: Move the current tetromino left.
  • S: Accelerate the descent of the current tetromino.
  • D: Move the current tetromino right.

Tetromino Movement:

  • Adjusted the tetromino's coordinates in response to keypress Observables, modifying the game state in a functional manner.
  • Encapsulated movement and rotation logic within pure functions to facilitate testing and debugging.
  • Managed game state updates efficiently to minimize redraws and optimize performance.

Usage

Setup (requires node.js):

> npm install

Start tests:

> npm test

Serve up the App (and ctrl-click the URL that appears in the console)

> npm run dev
src/
  main.ts        -- main code logic inc. core game loop
  types.ts       -- common types and type aliases
  util.ts        -- util functions
  state.ts       -- state processing and transformation
  view.ts        -- rendering
  observable.ts  -- functions to create Observable streams

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