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space-rodeo's Introduction

space-rodeo

This project is for CSCI420/680 - Introduction to Game Design

TEAM MEMBER:

  • Yue Li
  • Michael Trotta
  • Kate Quinn
  • Joe Soultanis

Game Sketch: here

##Detailed Game Design Document

Game Description


Mechanics

  • Survival: Player has finite number of lives which are lost upon crashes into objects and the map edges
  • Movement: Player controls his space ship’s movement by rotating his ship and by firing a rocket propulsion pulse. She may exploit gravity by orbiting around planets.
  • Map Objectives: Player must round up a certain quota of cows on each level and reach the Space Ranch on the map. He lassos cows by either encircling them geometrically with the path of his ship or by shooting a lasso rope in one direction
  • Burst: Player has limited number of burst to alter the track of spaceship in order to collect more resource and reach the Space Ranch.
  • Space Effects: Player must engage with various space effects such as worm holes (map teleportation effect) and deadly astroids.
  • Cow usage: Player aims to collect more mad cow for currency, which can be used in Space Shop.
  • Space Shop: Player can purchase advanced spaceship, spaceship parts and life in Space Shop. Space Shop locates at certain levels, which can be visited by traveling through it.

Simple Space Ship State Graph


Simple Space Ship State Graph

Simple Space Ship State Graph


UML Design - a draft

space-rodeo's People

Contributors

yueli28 avatar mstrotta avatar

Watchers

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