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ue4nanoplugin's Issues

Plugin question

Hello! Can a UE plugin be ordered for a different token (BEP-20)? How to contact you?

Add a license

Currently, at least as far as I can tell, there is no license included in the GitHub about how this code can be used. I'm not sure if it is expected for there to be one included automatically as part of UE4, so maybe this isn't a big deal. Although if anyone wanted to use the code outside of UE4 (such as just pulling some of the C++ code), it would be helpful to know what the rules and limitations are around that. As of right now, I think it would default to not being allowed.

I don't have any preference as to the license, just looking to clear up the ambiguity. Thanks!

question.. html5?

Hi,
The last patch said something about getting it built in html5.. the project is in 4.25 which doesn't have html5 support, or am I missing a 4.25 plugin? I havent seen it in the package menus for a few versions now, so even if the nano plugin compiled in 4.23 , the demo scene wont load because the scenes arent backwards compatible. Great work btw. Just kind of discovered nano and am interested in puting it into my games in ue4 and u3d. Cheers. I guess I never really asked anything lol you can close this.

Remove Boost dependency

Really only need a way to use a big integer. The boost multiprecision library was a good fit, but it's taking up 95% of the plugin size, so this can help reduce it!

4.26 Error 'initializing': cannot convert from 'TSharedRef<IHttpRequest,ESPMode::ThreadSafe>' to 'TSharedRef<IHttpRequest,ESPMode::NotThreadSafe>'

I compiled using 4.26 but it doesnt work, any temporay solution for this?

Error C2440 'initializing': cannot convert from 'TSharedRef<IHttpRequest,ESPMode::ThreadSafe>' to 'TSharedRef<IHttpRequest,ESPMode::NotThreadSafe>' UENano NanoManager.cpp 1041

Error MSB3073 The command "D:\Game\Epic\UE_4.26\Engine\Build\BatchFiles\Rebuild.bat UENanoEditor Win64 Development -Project="C:\Users\thep_\Downloads\UE4NanoPlugin-1.0.1\UENano.uproject" -WaitMutex -FromMsBuild" exited with code -1. UENano C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 51

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