Coaster received the Paul Gampe Prize for "Best Open Source Project" in the 2016 UQ Innovation Showcase.
Side scrolling game where the player must fight off a hoard of ducks.
Button | Action |
---|
A | Move Left
D | Move Right
S | Move Down
W | Move Up
Space | Jump Shift | Dash/AirDash Ctrl | Slide
Button | Action |
---|
Z | MouseButton1 | Shoot
X | Firin' Lazors
Q | Skill 1
F | Skill 2
E | Skill 3
R | Skill 4
⇦ | A
⇨ | D
Space | Jump Shift | Dash/AirDash Ctrl | Slide 1 | Switch to active Weapon 1 2 | Switch to active Weapon 2 3 | Switch to active Weapon 3 4 | Switch to active Weapon 4 5 | Switch to active Weapon 5 6 | Switch to active Weapon 6 7 | Switch to active Weapon 7
=======
Button | Action |
---|
K | Save
L | Load
ESC | Quit
I | Inventory Screen
J | Toggle Debug
BackSpace | Delete block under cursor
Enter | Add Dirt block to under cursor
N | Add NPC under cursor. Define the NPC using the environment variable DEBUG_NPC
(eg. export DEBUG_NPC=RangedEnemyNPC
)
H | Toggle Hitboxes
= | Swap the buttons for the next two keys pressed
F1 | Displays the action associated with the next key pressed
M | Mute/Unmute Sound
, | Volume Down
. | Volume Up
\ | Debug Console
Sound is currently muted by default. Press M to unmute