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License: GNU General Public License v3.0
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I had just removed the Arcane Wall in a Ancient Vault using a Vault key. My Apprentice was following just behind me. When I used a sword to break the tripwire inside, the server crashed.
I expected to access Ancient Vaults without crashing with a Apprentice.
https://gist.github.com/KnightCa/2618445de8cd8c30e7581c2ae7fcbf8c
Issue present on both sides
1.2.2
1.12.2-forge-14.23.5.2860
No response
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needs implementation
When finding a Apprentice house in a naturally occurring village, part of the house is often cut off and the building appears much higher than the surrounding buildings.
I expected the house to be complete and to be at the same level as the other buildings.
No response
Issue present on both sides
1.1.1
1.12.2-forge-14.23.5.2860
Latest Electroblob Wizardry and Wizardry Utilities (no other mods)
It should state that the apprentice goes back to its own home pos, printing the pos.
When Potion Core mod is installed, dead Apprentices die instantly when sleeping in a bed... but are still tracked as alive for the Arcane Apprentices mod and thus cannot be brought back to life by sleeping in the bed again.
The missing Apprentices are still being counted as Apprentices, and thus new Apprentices cannot be made to replace them.
I expected there be a way to recover a Apprentice if they disappear/die when Potion Core mod is installed.
Issue present on both sides
1.1.1
1.12.2-forge-14.23.5.2860
All installed mods: All latest versions
Currently, the Apprentice can use their off-hand for studying, identifying, or holding artifacts.
It would help to let Apprentices use their off-hand with Wand and Sword combinations. These could possibly be Talents. Examples:
Not currently available feature.
No response
Issue present on both sides
1.2.1
1.12.2-forge-14.23.5.2860
No response
This should have a toggle config, but it would probably help players
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Just after fighting a hostile Warlock at his tent with the assistance of a Arcane Apprentice, the server crashes with a Ticking Entity message. May have something to do with the Apprentice being hit by a necromantic spell (foe was launching what looked like wither skulls).
I expected the Apprentice to be able to fight hostile wizard classes without incident.
Hard to reproduce, as Im not sure what spell the hostile caster cast. Attaching the crash log.
https://gist.github.com/KnightCa/e4a0e04daac5eada46a49f0fc8fe003e
Issue present on both sides
1.6.0
1.12.2-forge-14.23.5.2860
No response
Arcane Apprentices (who are set to follow the player) currently get left behind fairly often when the player is moving quickly through the jungle (such as by a lich's normal flight speed).
When this happens, the only way to find the Apprentice is to laboriously search through the jungle until the Apprentice is found. This likely happens in other similar conditions as well.
Best guess, as to what is happening, is that while the player is airborne.. the system waits to teleport the Apprentice until they reach a certain distance from the ground.. which causes the Apprentice to be left behind if moving out of the chunk and making the chunk inactive.
I expected that the Apprentice would teleport to the player (or just under them on the ground) as soon as the player reaches an area the Apprentice could stand on.
Alternatively, I expected there to be a easy way to recover the Apprentice if their location cannot be determined. Examples (in the order of preference) might be:
No response
Issue present on both sides
1.2.1
1.12.2-forge-14.23.5.2860
No response
While Apprentice was heading to the nearest Lectern to Study, he got stuck in a corner between two bookcase rows. His pathfinding was not good enough to navigate around them.
I expected the Apprentice to be able to navigate around obstacles when coming to corners.
No response
Issue present on both sides
1.0.2
1.12.2-forge-14.23.5.2860
No response
When coming across a naturally occurring village, the Apprentice houses are empty.
I expected a Apprentice to be available in the special houses in naturally occurring villages.
No response
Issue present on both sides
1.1.1
1.12.2-forge-14.23.5.2860
Latest Electroblob, Arcane Apprentices, Wizardry Utilities
This happens in a existing world. In new worlds, the apprentices appear correctly. Perhaps there is a setting somewhere in the world that disables them appearing that I can update?
After upgrading a Spell Blade to Master level and casting a Master spell with it, tried to gain a Apprentice and discovered that a Battlemage Master Spell Blade does not count for the requirements.
I suspect the same is true of Warlock or Sage.
I expected that a Master level spellcasting item from Battlemage, Sage, Warlock would count towards being able to get a apprentice.
No response
Issue present on both sides
1.2.2
1.12.2-forge-14.23.5.2860
No response
When a Apprentice holds a Wand, the Condensing upgrade to slowely restore mana doesn't work,
It may be that none of the Wand Upgrades work for the Apprentice.
I would expect Wand Upgrades to work for the Apprentice just like they do for the Player.
No response
Issue present on both sides
1.5.10
1.12.2-forge-14.23.5.2860
No response
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At first the Apprentice died and showed message in text and could be regained by sleeping.
After several fights, the Apprentice disappears in the middle of a fight (was set to Follow Me), and does not return when sleeping.
All configs for Arcane Apprentices are set to default.
I expected the Arcane Apprentice to not disappear in the middle of a fight (no message in text).
If the Apprentice does disappear, I expected it to re-appear on sleeping.
As a last resort, it would be wonderful to have a keybind or something to regain Apprentices that are not respawning.
No response
Issue present on both sides
1.2.0
1.12.2-forge-14.23.5.2860
No response
Apprentice set to follow player, stops following player after running out of mana in Wand when attacking enemies.
I expected the Apprentice to continue following the player, until a different command is given to the Apprentice, even when out of Mana.
This way it's easier to track them and make sure they can be given additional mana.
The only way to break the Apprentice's lock on its target at this point is the Apprentice death or removing the Wand from its inventory.
Issue present on both sides
1.1.1
1.12.2-forge-14.23.5.2860
Latest versions of Electroblobs Wizardry and Wizardry Utilities.
The log has a concurrentmodification error, likely caused by advancements
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